52nd out of 60 books
—
28 voters
Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games suc...more
Hardcover, 256 pages
Published
April 15th 2008
by Simon & Schuster
(first published 2008)
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I came across Lawrence Kuthner and Cheryl Olson’s Grand Theft Childhood: The Surprising Truth about Violent Games (And What Parents Can Do) while doing some research for an article on the psychology of video games. The book is the end result of a research program by the authors, funded by the U.S. Department of Justice weirdly enough, focusing on violent video games and kids. Kuthner and Olson claim to be impartial researchers who don’t have any particular axe to grind on the issue, unlike activ...more
This book is about the truths about violent video games and their effects on the people who play them, mostly teens. In the book they have a study doen by the authors and their results show that people that do play violent vidoe games would have increses in aggresson but that is not a definate conclusion. In the book they talk about other factors they would contribute to increased aggression like if the person was exposed to violence growing up.
I read this for my exhibition on violent video gam...more
I read this for my exhibition on violent video gam...more
Jul 11, 2009
Julie Suzanne
rated it
4 of 5 stars
Recommended to Julie by:
NPR
Shelves:
parenting,
nonfiction-reading-to-learn
Reading this last summer helped convince me that video games are not going to kill my kid or turn him into a terrorist. It debunked almost all of my preconceptions, and I enjoyed learning much about the history of the public's overreaction to everything including the Great Train Robbery (for reals). It also provided needed insight into some of the stuff my students are doing, how it's really affecting or not affecting them, and how to look at the studies of the past 10 years (the ones mentioned...more
Video games are definitely a problem in my house. I think my teenage son plays way too much, and I detest the violence in the games that he and his brothers play. Why don’t I take them away? Because I want to avoid the inevitable fight. Is that weak of me? YES. I need help. So when I discovered a parenting book on this very subject, I took it out of the library the first chance I got.
As you see, the subtitle says “the surprising truth,” and the authors’ thesis was definitely a surprise to me. I...more
As you see, the subtitle says “the surprising truth,” and the authors’ thesis was definitely a surprise to me. I...more
My son played video games from the time he could hold a controller in his hand. He played a variety of games - from GTA and Ninja Turtles to Tony Hawk. They helped his hand-eye coordination which likely helped him become a great drummer. He learned to create games. Over the years I've had several conversations with people who believe video games are the root of all evil. I was glad to see the authors of this book debunk those theories. Politicians and journalists would like us to believe that pl...more
This review has been hidden because it contains spoilers. To view it,
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Reviewed by Cat for TeensReadToo.com
Violent, sexually explicit video games are corrupting today's youth! Our children are becoming desensitized, isolated, warmongering zombies and we need look no further than the game box for inciting influences behind such incidents as Columbine, Paducah, and Virginia Tech. Today's children are more aggressive, sexually active at younger ages, and even more foul-mouthed than ever before thanks to the rampant societal disintegration promoted in games like Grand...more
Violent, sexually explicit video games are corrupting today's youth! Our children are becoming desensitized, isolated, warmongering zombies and we need look no further than the game box for inciting influences behind such incidents as Columbine, Paducah, and Virginia Tech. Today's children are more aggressive, sexually active at younger ages, and even more foul-mouthed than ever before thanks to the rampant societal disintegration promoted in games like Grand...more
Violent, sexually explicit video games are corrupting today's youth! Our children are becoming desensitized, isolated, warmongering zombies and we need look no further than the game box for inciting influences behind such incidents as Columbine, Paducah, and Virginia Tech. Today's children are more aggressive, sexually active at younger ages, and foul-mouthed than ever before thanks to the rampant societal disintegration promoted in games like Grand Theft Auto, Vice City, and S.W.A.T.
Well...not...more
Well...not...more
Every now and then you read a book that makes you want to run out into the street, grab random people, and tell them all about it. This is one of those books. Straightforward, well written, insightful and practical, “Grand Theft Childhood” should be mandatory reading for every parent with electronics in their house.
“Grand Theft Childhood” is not a book that argues for or against video games. It sets out to present information from one of the most extensive descriptive studies of video game use...more
“Grand Theft Childhood” is not a book that argues for or against video games. It sets out to present information from one of the most extensive descriptive studies of video game use...more
A must-read for gamers, parents, and especially journalists who plan to write about violence in games. It is an especially well written and sensible look at the overblown concerns of violence in games and the way this issue has been used for the purpose of politicians. Just wish that this book is more widely available.
A quick read, and a good, level-headed look at the question of whether violent media, particularly video games, is bad for children.
I liked the review of how other media has raised similar alarms about potentially warping children's minds in the past, including comic books, dime store novels, and radio. It really does seem that much of this alarm is often politically motivated (at worst), and, if sincere, arises from a recurring generational theme: we didn't have this stuff when I was a kid, so...more
I liked the review of how other media has raised similar alarms about potentially warping children's minds in the past, including comic books, dime store novels, and radio. It really does seem that much of this alarm is often politically motivated (at worst), and, if sincere, arises from a recurring generational theme: we didn't have this stuff when I was a kid, so...more
Oct 30, 2008
Benjamin
rated it
4 of 5 stars
Recommends it for:
Parents, or anybody else who cares about video games
Recommended to Benjamin by:
My brother.
The authors have done the best job I've seen so far of actually researching the effect of video games on youth. While they have authored numerous papers for academic journals, this book is for the lay parent or other interested party. It is well written and very accessible. The only reason it didn't get five stars is that they needed a concluding chapter. The book ended somewhat abruptly I thought.
This book offers both a history lesson on how fears of new media have been exploited for political gain over the decades and gives some context on the limitations and capabilities of video games. The research conducted by the authors and their advice for parents will hopefully give them perspective and allow them to make better informed decisions about video games in their household.
This is a wonderful, reasonable and nuanced look at the state of video games (as the current manifestation of new media) and the relationship they have to aggressive behavior. I highly recommend this book to any parent who doesn't have grown children for we will need to know how to address video games and other enjoyable activities that can been taken to the extreme.
-tpl
-tpl
Jun 22, 2008
scott cunningham
is currently reading it
Written by two Harvard psychiatrists in the medical school (I think), it's about their research into the effects of violent video games on kids. Much of their findings contradicts media theories that it's harmful.
Feb 23, 2012
Ken
marked it as sold
Given to the WPI Gordon Library in June 2011.
May 01, 2008
Emily
marked it as to-read
@ Davis.
I really hate video games.
I really hate video games.
May 21, 2013
Hermogenianus
marked it as to-read
May 20, 2013
Tina
is currently reading it
May 15, 2013
Bryan
marked it as to-read
May 12, 2013
James Boyd
marked it as to-read
May 02, 2013
Keyls
marked it as to-read
Apr 30, 2013
Max Shull
marked it as to-read
| topics | posts | views | last activity | |
|---|---|---|---|---|
| Interview with Dr. Olson | 1 | 8 | Apr 07, 2008 09:50am |

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