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Injecting The Weird (Numenera)

4.2  ·  Rating Details ·  5 Ratings  ·  1 Review
The Weird and the Wonderful for Numenera

The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilder
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ebook, 22 pages
Published 2014 by Monte Cook Games
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Svarnyp
Jul 08, 2016 Svarnyp rated it liked it
Shelves: fantasy, rpg
A nice addition, although expect basically just a few tables of weird ideas. Good for a fast inspiration, but not a read that could stand by itself.
mmwadget
mmwadget rated it it was amazing
Dec 29, 2015
Ira White
Ira White rated it it was amazing
Aug 26, 2015
Massimo Spiga
Massimo Spiga rated it it was amazing
Mar 28, 2014
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The game designer
Monte Cook started working professionally in the game industry in 1988. In the employ of Iron Crown Enterprises, he worked with the Rolemaster and Champions games as an editor, developer, and designer. In 1994, Monte came to TSR, Inc., as a game designer and wrote for the Planescape and core D&D lines. When that company was purchased by Wizards of the Coast, he moved to the
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