Check Six: A Virtual Pilot's Guide
Welcome to the Wild Blue Skies of Virtual Aerial Combat. The purpose of this book is to help you, the new gamer, with the steep learning curve found in flight simulations. The chapters are designed to help you chose the hardware and the controllers needed to fly and introduce the basic maneuvers and tactics used in aerial combat. This book is not the last word on aerial co...more
Paperback, 192 pages
Published
July 19th 2004
by Authorhouse
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A solid guide to playing any of a number of combat flight simulator computer games; some is very basic, probably more basic than needed for anyone who has invested in a computer, joystick and/or other controllers, and flight sim game(s), and some of the material on the details of particular maneuvers isn't as clear as in some other books in the genre - but overall this is worth reading, especially if you can get a good deal on a used copy.
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