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  <description><![CDATA[Interactive fiction -- the best-known form of which is the text game or text adventure -- has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. <em>Twisty Little Passages</em> (the title refers to a maze in <em>Adventure</em>, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.<br/> <br/> <em>Twisty Little Passages</em> looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses <em>Adventure</em> and its precursors (including the I Ching and <em>Dungeons and Dragons</em>), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, <em>Zork</em>. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With <em>Twisty Little Passages</em>, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.]]></description>
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    <![CDATA[Twisty Little Passages: An Approach to Interactive Fiction]]>
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    <![CDATA[Interactive fiction -- the best-known form of which is the text game or text adventure -- has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. <em>Twisty Little Passages</em> (the title refers to a maze in <em>Adventure</em>, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.<br/> <br/> <em>Twisty Little Passages</em> looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses <em>Adventure</em> and its precursors (including the I Ching and <em>Dungeons and Dragons</em>), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, <em>Zork</em>. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With <em>Twisty Little Passages</em>, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.]]>
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    <body><![CDATA[Okay, awesome. A historical/literary/narratological analysis of <a rel="nofollow" target="_blank" href=" http://en.wikipedia.org/w/index.php?title=Interactive_fiction&oldid=299734782">interactive fiction</a> (computer games played entirely by text). I have a deep, long-standing affection for IF, so seeing someone's academic take on it was delightful. I mean, it's the intersection of the human/computer interface and the r...<a href="http://www.goodreads.com/review/show/62012912">more...</a>]]></body>
    
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    <![CDATA[Twisty Little Passages: An Approach to Interactive Fiction]]>
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    <![CDATA[Interactive fiction -- the best-known form of which is the text game or text adventure -- has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. <em>Twisty Little Passages</em> (the title refers to a maze in <em>Adventure</em>, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.<br/> <br/> <em>Twisty Little Passages</em> looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses <em>Adventure</em> and its precursors (including the I Ching and <em>Dungeons and Dragons</em>), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, <em>Zork</em>. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With <em>Twisty Little Passages</em>, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.]]>
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    <body><![CDATA[Remember text adventures?  Infocom games of yore?  'Interactive fiction' is alive and well thanks to the efforts of a small but vibrant community of hobbyists who continue creating new games to this day. This book is an intriguing effort to apply scholarly analysis to interactive fiction efforts of ...<a href="http://www.goodreads.com/review/show/1392412">more...</a>]]></body>
    
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    <![CDATA[Twisty Little Passages: An Approach to Interactive Fiction]]>
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  <description>
    <![CDATA[Interactive fiction -- the best-known form of which is the text game or text adventure -- has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. <em>Twisty Little Passages</em> (the title refers to a maze in <em>Adventure</em>, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.<br/> <br/> <em>Twisty Little Passages</em> looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses <em>Adventure</em> and its precursors (including the I Ching and <em>Dungeons and Dragons</em>), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, <em>Zork</em>. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With <em>Twisty Little Passages</em>, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.]]>
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    <body><![CDATA[Part literary criticism, part game theory, part history, this book lovingly recalls the history of command-line text adventure games such as Zork.<br/><br/>&quot;You young kids with your fancy graphics!&quot;]]></body>
    
  <url><![CDATA[http://www.goodreads.com/review/show/15018963]]></url>
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    <![CDATA[Twisty Little Passages: An Approach to Interactive Fiction]]>
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  <description>
    <![CDATA[Interactive fiction -- the best-known form of which is the text game or text adventure -- has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. <em>Twisty Little Passages</em> (the title refers to a maze in <em>Adventure</em>, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.<br/> <br/> <em>Twisty Little Passages</em> looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses <em>Adventure</em> and its precursors (including the I Ching and <em>Dungeons and Dragons</em>), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, <em>Zork</em>. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With <em>Twisty Little Passages</em>, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.]]>
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    <body><![CDATA[I liked this book, but it is very academic.  I would only recommend it to people interested in experimental narrative techniques (and the history thereof) or who are fans of interactive fiction.]]></body>
    
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    <![CDATA[Twisty Little Passages: An Approach to Interactive Fiction]]>
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    <![CDATA[Interactive fiction -- the best-known form of which is the text game or text adventure -- has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. <em>Twisty Little Passages</em> (the title refers to a maze in <em>Adventure</em>, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.<br/> <br/> <em>Twisty Little Passages</em> looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses <em>Adventure</em> and its precursors (including the I Ching and <em>Dungeons and Dragons</em>), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, <em>Zork</em>. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With <em>Twisty Little Passages</em>, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.]]>
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    <body><![CDATA[A really interesting overview of interactive fiction, from its earliest ancestor, the riddle, to the state of the genre today.]]></body>
    
  <url><![CDATA[http://www.goodreads.com/review/show/22293482]]></url>
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    <![CDATA[Interactive fiction -- the best-known form of which is the text game or text adventure -- has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. <em>Twisty Little Passages</em> (the title refers to a maze in <em>Adventure</em>, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.<br/> <br/> <em>Twisty Little Passages</em> looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses <em>Adventure</em> and its precursors (including the I Ching and <em>Dungeons and Dragons</em>), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, <em>Zork</em>. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With <em>Twisty Little Passages</em>, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.]]>
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