The Player of Games (Culture #2)
Curgeh is the best, the champion. In the ancient, all-embracing Culture in which there is no disease or disaster, only the endless games, he has beaten them all. But an empire's challenge will teach him what the Game is really all about."Striking for its breadth of vision, its ability to suggest the sprawling facets of an old, far-flung culture." -- "Publishers Weekly"
"A g...more
"A g...more
Paperback, 288 pages
Published
February 1st 1997
by HarperPrism
(first published 1988)
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In 1938, Yasunari Kawabata, a future Nobel Prize winner, was assigned by the Mainichi newspaper to cover a Go match between Honinbo Shusai, the top player, and his challenger Kitani Minoru. Go has an importance in Japanese culture that is hard for a Westerner to understand, and was one of the four traditional arts that a Samurai had to excel in. The match was very even until Kitani played an unexpected move just before an adjournment; its only purpose was to force a response, giving him extra ti...more
an often brilliant allegory. it is interesting to compare the rather spare quality of this novel with the more luxurious expansiveness of the rest of the Culture novels... almost as if it is Iain without-the-M Banks writing about the Culture this time. and the themes are very much in line with banks' non-science fiction suspense novels. banks' wit and imagination are still in play. as are the wonderful drones! well, one drone in particular.
mea culpa: so i have been recommending that folks start...more
mea culpa: so i have been recommending that folks start...more
Tis Official...Iain Banks can write his flesh cushion off. Okay, so for many of you that is not exactly breaking-news scrolling across the ticker, but I still thought it was worth repeating.

I had previously read and loved The Wasp Factory, Banks' classic first novel which was a fascinating glimpse into the psychology of a very disturbed young man in serious need of a hug. I also really enjoyed Consider Phlebas, which is the first of the Culture novels. With Banks having two big wins under his b...more

I had previously read and loved The Wasp Factory, Banks' classic first novel which was a fascinating glimpse into the psychology of a very disturbed young man in serious need of a hug. I also really enjoyed Consider Phlebas, which is the first of the Culture novels. With Banks having two big wins under his b...more
Jun 11, 2011
Joel
rated it
4 of 5 stars
·
review of another edition
Shelves:
book-club,
2011,
sci-fi-fantasy,
series,
culture,
kindle,
wssfbc,
30-day-book-challenge,
vote-getters
This was my first book in Iain M. Banks sprawling Culture series. I have been reading a lot of sci-fi and fantasy lately, because for some reason that's all that sounds interesting to me, but I have to admit it is very annoying knowing that every book I pick up is the first in a _______. Usually that blank is "trilogy," except when it isn't (or it really isn't). And while there may be lots and lots of Culture books, they are all standalone stories with a beginning and an end. You can read one pu...more
Jul 14, 2010
notgettingenough
rated it
4 of 5 stars
·
review of another edition
Shelves:
games,
science-fiction
You are playing a game. In adjournment you are offered a cast iron safe opportunity to cheat. It won’t affect the outcome of the game, you are going to win anyway. But it may change how you win. So what do you do?
The world is divided into two. Game players. Those who are not. If you are the latter, you won’t have a clue, not the least understanding of what it is to be the former. I mean, huh? You are going to win anyway, so what the fuck? Cheat? Weird.
This book is a fabulous depiction of a playe...more
The world is divided into two. Game players. Those who are not. If you are the latter, you won’t have a clue, not the least understanding of what it is to be the former. I mean, huh? You are going to win anyway, so what the fuck? Cheat? Weird.
This book is a fabulous depiction of a playe...more
Use of Weapons was far superior, in plot and characterization. Player of Games offered no surprises especially if you have read other Culture novels. The plot twist is reminiscent of Ender's Game, and is alluded to in the very first sentence. The central game is never described, and therefore too vague of a concept to care about. Any exposition about the human condition, racism, and sexism were poorly entwined into the book, and did not fit naturally into the plot.
My third Culture book, a series of epic space opera about a post-scarcity human society in the far future. If you are not familiar with this series you may want to read this Wikipedia entry first and come back (or not, as you prefer). I love Consider Phlebas but I followed that up with fan favorite Use of Weapons and it nearly put me off the entire series. I don't want to go into why I do not like that book, if you are curious you can always find my review. Still, I love Consider Phlebas so much...more
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Not only was 'The Player of Games' my first taste of Iain M Bank's Culture, it was also the first adult science fiction story that I ever read. Because of this, I feel that this novel influenced my life profoundly and it is always the first to come to mind if I'm asked to recommend a good book.
The wit makes this book very easy to ease in to. The Utopian society of the Culture is beautiful and diverse, seeming both alien and familiar to us in equal measure. The opening sections introduce us to th...more
The wit makes this book very easy to ease in to. The Utopian society of the Culture is beautiful and diverse, seeming both alien and familiar to us in equal measure. The opening sections introduce us to th...more
I'd been putting off reading this next book in the Culture series. I remembered starting it at University, not getting on with it, and giving up. But, as part of my decision to read the series from the start, in the correct order, it was something I couldn't put off forever. Turns out this was a stupid delay, having read the book straight though I had no recollection of every having read any of it before. Not only that, but it was awesome. Better-than-the-previous-book awesome - and I already ga...more
I have wanted to read one of the Culture novels by Iain M. Banks for quite a while and one that sounded particularly interesting to me was The Player of Games. Unfortunately, that particular title was difficult to find in the U.S. -- until it was reprinted here a couple of months ago. I am very glad it was since this is definitely one of the better novels I have read this year, containing layers and depth without ever becoming too dry or a chore to read.
Complete Review:
http://fantasycafe.blogspo...more
Complete Review:
http://fantasycafe.blogspo...more
This was the first novel by Banks that I have read so I came to it knowing next to nothing about the Culture and nothing about this particular book other than it is often cited as one of the best in the series.
The book had a very strong start and I really enjoyed the first half or so as I was learning more about the setting and the characters. Somewhere around halfway through though there was a sudden change- many of the characters just disappeared from the story to pretty much never appear aga...more
The book had a very strong start and I really enjoyed the first half or so as I was learning more about the setting and the characters. Somewhere around halfway through though there was a sudden change- many of the characters just disappeared from the story to pretty much never appear aga...more
A tale of two civilizations: one, the hegemony known as the Culture, the other, a repressive social order, the Azad.
The Culture, an AI-ruled Utopia, is cold and sterile, echoes of Isaac Asimov's Foundation. The citizens flutter about in a pointless daze, seeking the next entertainment or distraction of their bohemian lives. Death is rare and written laws are unnecessary as the AIs provide for a society free of conflict and crime. Drop into this imagined Shangrila, Gurgeh, the Player of Games. He
...more
I don't know how true this is for his more mainstream fiction as Iain Banks, but the science fiction novels Iain M. Banks writes always function on multiple levels. As a result, they can often be a bit daunting; in particular, I remember taking two weeks, during which I had to put it down multiple times, to finish "Excession". I loved it every bit as much as I usually love Banks's sci-fi work, but there was just so much information to absorb that I sometimes felt too overloaded to continue. "Pla...more
Interesting story a game where the winners are awarded positions within an Empire, and the foreign man manipulated into playing it. Much of the book is dedicated to expounding on the nature of thought and society and how it shapes our perceptions of the world. Nothing too horribly deep or new here, especially if you have read much Gene Wolfe, Douglas R. Hofstadter, Plato, Thomas Hardy, or well, anybody really interested in the nature of the mind. But it was a light fast read that did get me t...more
Apr 06, 2013
Bettie
marked it as to-read
ebook gdrive
Feb 11, 2012
Kolya Matteo
rated it
4 of 5 stars
·
review of another edition
Shelves:
science-fiction
This review has been hidden because it contains spoilers. To view it,
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How to like this book...: This is not a book for purists (Iain Banks or Sci Fi). This is the most Culture-d(imho) of Banks' books. All the amusing ship names and foul mouthed witty droids are here, plus excellent alien races and sly and not so sly reference to modern popular culture. There are some great themes about boredom, cheating, redemption and the glory of untamed cultures with primaeval urges and how attractive that can be. The Culture does not come out of this one unscathed; but the rat...more
Mar 16, 2009
Alan
rated it
4 of 5 stars
·
review of another edition
Recommends it for:
Minds vast, cool and sympathetic
Imagine a society in which "There were (true) stories of people falling off cliffs and the terminal relaying their scream in time for a Hub unit to switch to that terminal's camera, realize what was happening and displace a drone to catch the faller in midair; there were other stories about terminals recording the severing of their owner's head from their body in an accident, and summoning a medical drone in time to save the brain, leaving the de-bodied person with no more a problem than finding...more
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I always have a hard time picking up a series in the middle, even when they're like the Culture series and each novel doesn't have an interconnected plot line. I just find that there are concepts introduced early on that build on each other as the novels progress and certain knowledge starts to be taken for granted by the author. So, I've been reading these in order, even though I'm told the first two books are the weakest and this one particularly terrible.
I'll be honest, I didn't find it terr...more
I'll be honest, I didn't find it terr...more
I picked this up in a local bookshop as it was being offered really cheap and sounded interesting. I am so glad I did.
It's the second book about the universe of the culture but I don't think they are particularly related and t'internet says this is a better place to start than the first anyway. The Culture is a human/machine symbiotic society and Gurgeh is a human in that society who is a master at every game ever invented. Am unexpected series of events lead to him accepting to play a complicat...more
It's the second book about the universe of the culture but I don't think they are particularly related and t'internet says this is a better place to start than the first anyway. The Culture is a human/machine symbiotic society and Gurgeh is a human in that society who is a master at every game ever invented. Am unexpected series of events lead to him accepting to play a complicat...more
This book introduced me to the fabulously funny, intricate and eccentric universe of Iain M. Banks, and it has remained my favorite Culture novel. Banks is quite possibly the greatest storyteller of the new generation of SF writers, and in this book he presents a distant future that could almost be called the end of history. The Culture--a human/machine symbiotic society--has filled the galaxy, and thanks to the ultra-high technology everyone has everything they want, no one gets sick, and no on...more
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The Player of Games is Iain M Banks second science fiction novel, and the second installment in his Culture series. It beautifully builds upon the Universe he constructed in Consider Phlebas, but unlike most series, you don't have to have read the previous novel to understand and thoroughly enjoy this book. Indeed, I normally recommend this as the best place to start for readers new to Banks' Culture. For one thing it is one of his shortest, and for me, his most accessible.
The story is somewhat...more
The story is somewhat...more
Jernau Morat Gurgeh is one of the best players of strategy games in the utopian, near-omnipotent society that is the Culture. Plunged into moral crisis when he is prompted to cheat, he is recruited by Special Circumstances (the Culture's Dirty Tricks department) to go to the cruel, exotic civilization of Azad, where the winner of a board game rather like a nightmare version of Monopoly becomes Emperor. Azad is obviously read as a po-faced metaphor for our own lives and times, with Gurgeh a kind...more
SUMMARY: In The Player of Games, Iain M. Banks presents a distant future that could almost be called the end of history. Humanity has filled the galaxy, and thanks to ultra-high technology everyone has everything they want, no one gets sick, and no one dies. It's a playground society of sports, stellar cruises, parties, and festivals. Jernau Gurgeh, a famed master game player, is looking for something more and finds it when he's invited to a game tournament at a small alien empire. Abruptly Bank...more
It's incredible that I can get so invested in the outcome of a game that doesn't exist. It's fantastic that the outcome can be uncertain and the tension effectively communicated even though I've never been told the rules. It takes a brilliant writer to pull it off and my hat goes off to Iain M. Banks.
I read Consider Phlebas and loved it enough to immediately purchase Player of Games. I was afraid Phlebas would be a one off and Player would be a disappointment, not living up to its predecessors s...more
I read Consider Phlebas and loved it enough to immediately purchase Player of Games. I was afraid Phlebas would be a one off and Player would be a disappointment, not living up to its predecessors s...more
I was surprised at how much I enjoyed this one. I don't normally think of myself as a huge Banks fan, but I just thought this was sheer pleasure from start to finish.
There is a rich sense of how life works under the Culture which I did not get from Consider Phlebas; and for me, the focus on a smaller number of locations made this a more satisfying book. The complex game of Azad is a great conceit, and Banks is careful to give us enough details of how it works to have some idea of what's going on...more
There is a rich sense of how life works under the Culture which I did not get from Consider Phlebas; and for me, the focus on a smaller number of locations made this a more satisfying book. The complex game of Azad is a great conceit, and Banks is careful to give us enough details of how it works to have some idea of what's going on...more
It's not very often that I consider giving a book full marks. But this book engaged me so much (and took me so relatively little time to read) I don't think I could give it any less.
The plot is so simple - a guy is basically a professional player of games - board games, strategy games, I guess - and he goes off to some strange Empire to play their 'national' game. Well, that's the plot on the face of it, but obviously these things get a little more complicated.
But for much of the book you are ju...more
The plot is so simple - a guy is basically a professional player of games - board games, strategy games, I guess - and he goes off to some strange Empire to play their 'national' game. Well, that's the plot on the face of it, but obviously these things get a little more complicated.
But for much of the book you are ju...more
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| The Sword and Laser: May 2013 Renegade Read: Player of Games, Section1 – Culture Plate | 4 | 143 | May 20, 2013 10:25am | |
| Contact: The Culture: Player of Games - First 30% (Up to Imperium) | 1 | 5 | Apr 28, 2013 03:02am | |
| Iain Banks / Iain...: Games / Boardgames | 3 | 11 | Feb 14, 2013 05:25pm | |
| Iain Banks / Iain...: The Player of Games | 1 | 10 | Aug 14, 2012 12:55am | |
| reading for Joy: * the one (The Player of Games) | 1 | 6 | Dec 19, 2011 07:13pm |
Iain M. Banks is a pseudonym of Iain Banks which he uses to publish his Science Fiction.
Banks's father was an officer in the Admiralty and his mother was once a professional ice skater. Iain Banks was educated at the University of Stirling where he studied English Literature, Philosophy and Psychology. He moved to London and lived in the south of England until 1988 when he returned to Scotland, li...more
More about Iain M. Banks...
Banks's father was an officer in the Admiralty and his mother was once a professional ice skater. Iain Banks was educated at the University of Stirling where he studied English Literature, Philosophy and Psychology. He moved to London and lived in the south of England until 1988 when he returned to Scotland, li...more
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“All reality is a game. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance; the same description may be applied to the best, most elefant and both intellectually and aesthetically satisfying games. By being unknowable, by resulting from events which, at the sub-atomic level, cannot be fully predicted, the future remains makkeable, and retains the possibility of change, the hope of coming to prevail; victory, to use an unfashionable word. In this, the future is a game; time is one of the rules. Generally, all the best mechanistic games - those which can be played in any sense "perfectly", such as a grid, Prallian scope, 'nkraytle, chess, Farnic dimensions - can be traced to civilisations lacking a realistic view of the universe (let alone the reality). They are also, I might add, invariably pre-machine-sentience societies.
The very first-rank games acknowledge the element of chance, even if they rightly restrict raw luck. To attempt to construct a game on any other lines, no matter how complicated and subtle the rules are, and regardless of the scale and differentiation of the playing volume and the variety of the powers and attibutes of the pieces, is inevitably to schackle oneself to a conspectus which is not merely socially but techno-philosophically lagging several ages behind our own. As a historical exercise it might have some value, As a work of the intellect, it's just a waste of time. If you want to make something old-fashioned, why not build a wooden sailing boat, or a steam engine? They're just as complicated and demanding as a mechanistic game, and you'll keep fit at the same time.”
—
20 people liked it
The very first-rank games acknowledge the element of chance, even if they rightly restrict raw luck. To attempt to construct a game on any other lines, no matter how complicated and subtle the rules are, and regardless of the scale and differentiation of the playing volume and the variety of the powers and attibutes of the pieces, is inevitably to schackle oneself to a conspectus which is not merely socially but techno-philosophically lagging several ages behind our own. As a historical exercise it might have some value, As a work of the intellect, it's just a waste of time. If you want to make something old-fashioned, why not build a wooden sailing boat, or a steam engine? They're just as complicated and demanding as a mechanistic game, and you'll keep fit at the same time.”
“My gratitude extends beyond the limits of my capacity to express it,”
—
8 people liked it
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Oct 07, 2012 10:15pm
Oct 07, 2012 10:53pm