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Teach Yourself Go

3.78  ·  Rating Details ·  32 Ratings  ·  5 Reviews
Consisting of black and white pebbles and a grid-work playing board, the ancient Asian game of go appears much simpler than chess, but it continues to stump the most sophisticated supercomputers. "Teach Yourself Go " explains the rules of the game and, using step-by-step illustrations, helps you acquire a solid understanding of how go is played. You also learn about the or ...more
Paperback, 240 pages
Published November 26th 2003 by McGraw-Hill (first published March 15th 1999)
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Jan 05, 2015 Matt rated it really liked it  ·  review of another edition
I found this book very helpful.

A funny story: The book explains 'when you first attend a club, you may meet a dan (master) player. If you are offered a nine stone handicap game, it is polite to accept, even if you think nine stones is too many. You'll probably lose anyway.' I went along to the Cambridge club. Sure enough I met a dan, Charlie, and he offered me the nine stone handicap game. I politely accepted. Nine stones ahead I felt invincible—for the first minute. He won resoundingly. At the
Jan 27, 2011 Andrew rated it liked it
This slim volume covers everything from the basic rules, through haengma, basic tactics (ladders, nets, snapbacks, ko-threats), living and dead patterns, to middlegame strategy and endgame play, providing problems and solutions along the way.

I really liked the sections on Go history, its appearance in philosophy and culture, AI (though dated by now - it doesn't mention the now standard Monte Carlo approaches that have improved AIs considerably) and file formats (okay, I've been curious about sgf
Bryce Johnson
So, one would think that I would enjoy a book that actually has some exposition about the game more than a book of go puzzles, but perhaps that is not true. While I did like reading it, the complexity level varied far too much. Obviously this is somewhat reader-dependent, but as an example:

1) I found chapters 1, 2, 3, 5 very easy
2) Ch. 4, 8, 9, 12 were useful for someone at my level
3) The model games in 6 and 13 I could follow but the commentary was a little too high level for me
4) Ch. 10 and 11
Ivy Reisner
Feb 10, 2012 Ivy Reisner rated it it was amazing
An excellent introduction to the rules, some basic strategies, and the history of Go. One could do worse than have this as a first Go book. Add the So You Want to Play Go series (I think only available in ebook) and you have a nice library to get started.
Lake County Public Library Indiana
Helped break down every step of the game. Really great way for modern players to learn the game.

-- Sean, Highland Branch
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