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Real-World Flash Game Development: How to Follow Best Practices and Keep Your Sanity
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chri ...more
ebook, 432 pages
Published November 1st 2012 by Focal Press
(first published September 8th 2009)
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