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Real-World Flash Game ...
 
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Christopher Griffith
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Real-World Flash Game Development: How to Follow Best Practices and Keep Your Sanity

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Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chri...more
ebook, 432 pages
Published November 12th 2012 by Focal Press (first published September 8th 2009)
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