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Android 3.0 Animations: Beginner's Guide

4.4 of 5 stars 4.40  ·  rating details  ·  5 ratings  ·  4 reviews
Written in Packt's Beginner's Guide series, this book takes a step-by-step approach with each chapter made up of three to five tutorials that introduce and explain different animation concepts. All concepts are explained with real-world examples that are fun to read and work with. If you are familiar with developing Android applications and want to bring your apps to life ...more
ebook, 304 pages
Published November 1st 2011 by Packt Publishing (first published October 29th 2011)
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This was a good read if you are interested in adding animation to your android applications. It shows several different methods, from frame animation to tweening objects around on screen.

The book is titled for "Android 3.0", but almost all of the examples will work for any version of Android. You just need to change the build target of the project properties to whatever SDK version you are using, and change the android manifest file from build 10 to 3.

It does touch on what the new animation meth
Abhishek Dey
Jan 29, 2012 Abhishek Dey rated it 5 of 5 stars  ·  review of another edition
Recommends it for: Beginners and Android Developers
Recommended to Abhishek by: Packt Pub Ltd.
Animations add spice to the Android applications and provide nice gesture to the user. Android Framework offers animation framework which enable android developers an ease to create custom animations and tweens.The book offers a great start and introduction to general animation techniques that are mostly used in developing animated applications. The book is designed to lower your Learning curve. One example per chapter to explain different concepts as you go along. The book introduces to the gam ...more
m ko
I had great expectations when it comes to this title. There are always issues with becoming familiar with graphics and animation whenever you start to develop for new architecture. However, I think this book is slightly to complicated for beginners. It covers most common use-cases for graphics animation, but in case you are Android newbie you may find it hard to follow.

What I liked in the book was the structure. It is well organized, each chapter has similar structure and you are guided from the
Dawid Esterhuizen
This book covers everything from very basic animation using individual images, surfaces and Live wall papers. It has good example code and it explains everything in detail.

You need a background in Java/Android development before taking on this book as it is not covered in this book.
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