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AndEngine for Android Game Development Cookbook

4.44 of 5 stars 4.44  ·  rating details  ·  9 ratings  ·  5 reviews
A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to b ...more
Paperback, 380 pages
Published January 14th 2013 by PACKT PUBLISHING (first published October 22nd 2012)
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Perfect way to get started in game development with AndEngine.

I really enjoyed this book because it appears to be helpful both to game developers who want to start using the AndEngine, as well as people that might be new to game development in general. Every cookbook "recipe" is something that you will need to use eventually while programming games, but it's laid out so if you are looking for a particular concept you can find it easily, or if you are a beginner to game development, you can read
This book is a very rare thing in the rapidly developing world of technology. It succinctly captures the major pitfalls, tips, and tricks of a developing engine without going into too much detail that would cause an otherwise useful book to become totally obsolete in 6 months. I really enjoyed reading this book having had no prior experience to AndEngine but a ton of Android coding experience. Here are my Pros/Cons:

1) Really well written, you can tell the editor did their job
2) A decent lay
Wes Boudville
One nice aspect of this AndEngine book is how it emphasises a rapid game production made possible by the engine's features. However it definitely is not meant for the newly fledged programmer. The text dives right into how you can set up the source code for a typical game. You already need to be familiar with the concept of callbacks. The authors do not waste your time in explaining at such low levels.

The first chapter furnishes a good overview of the many portions of a game and what these entai
A few weeks ago, I got my hands on a copy of this book and as I have already been working on my first AndEngine game for a few months I hoped to get good pointers from this book.

Note that the book is dedicated only to the branch Anchor Center GLES 2 of AndEngine. For those still in GLES 1, this could be a good starting point to migrate.

The nice point of this book is that each recipe comes with bundles of code with explanations on how to do this or that. One small drawback is that the authors foc
There's no easier book for learning the AndEngine for Android Game Development. The very experienced authors, Jayme Schroeder and Brian Broyles, tell everything very clear what you need to know about the AndEngine. In every chapter you learn something new about the AndEngine and at the end of the book, you can make your very own game! And besides, the writing style is very pleasant. Every chapter is composed of the same elements:, 'getting ready' (tells you what you need to know), 'how to do it' ...more
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