Mage the Awakening: A Storytelling Game of Modern Sorcery
The Power to Remake the World
In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthrightthe power of magic. If they cannot claim the heavens, they will make their own kingdoms on Earth.
A Storytelling Game of
Hardcover, 396 pages
Published
August 29th 2005
by White Wolf Publishing
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Better and more streamlined than the original Mage the Ascension, this version is more adaptable to different situations. I don't like buying adventures for my games, so I write them myself. And I don't run a game that's anything like White Wolf's meta-plot. Mage the Awakening and the World of Darkness rules (and a little Werewolf and Promethean from time-to-time) work perfectly with what I'm doing.
Not only a amazing game book, but also a fantastic esoteric theory.
If you want a good and free-style kind of game, or just wanna know what the hell those guys were talking about with that "this is not the reality" theme in Matrix, read this book right now!!!
If you want a good and free-style kind of game, or just wanna know what the hell those guys were talking about with that "this is not the reality" theme in Matrix, read this book right now!!!
A very good game, just not quite as good as its predecessor.
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