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Falls into the same pitfalls as the most successful of White Wolf's various rehashings of their original Vampire. Namely, the powers are ill-explained and leave one wondering whether one can only do certain explicitly-defined things, or whether these are merely guidelines for the sorts of available behaviors. In a game based primarily on story, one suspects the latter, but the book does not provide with a strong enough sense of just what the boundaries to one's skills are, leaving all involved f...more
Demon: The Fallen in a rules compendium on playing a Demon in White Wolf's fabled "Old World of Darkness". This book lists everything you need to make a character, get started, and play. As a game, it is immensely fun, psychological, and difficult; as the players are asked to take on two characters --the demon, and the mortal they possess; running the game takes careful planning and creativity, as the mortals the players make pacts with must be vibrant and flushed-out. But if you are your friend...more