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Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing
Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learning—specifically reading, writing, and critical thinking—in myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom ...more
Hardcover, 260 pages
Published March 20th 2013 by Palgrave Macmillan
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