Graphic Novels: Everything You Need to Know
by
Paul Gravett
Graphic novels, long stories told in comics format, have enjoyed the fastest-growing sales of any category of book in the U.S. over the last four years. This modern renaissance of comics has produced a library of substantial works, whose subjects are not confined to superheroes or fantasy but are as varied and sophisticated as the best films and literature.
Graphic Novel
...morePaperback, 192 pages
Published
November 1st 2005
by Collins Design
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I think it's interesting, and perhaps telling, that the UK and US editions of this book are exactly the same except for one detail: the UK edition is subtitled "Stories to Change Your Life" and the US edition is subtitled "Everything You Need to Know." (see here)
To me, the subtitles suggest two rather different goals. And while Gravett aims to achieve both (nothing wrong with that), I wish he'd focused more on the changing of lives aspect.
I'm a relative neop...more
To me, the subtitles suggest two rather different goals. And while Gravett aims to achieve both (nothing wrong with that), I wish he'd focused more on the changing of lives aspect.
I'm a relative neop...more
I can't say I've actually read this, because it's more of a reference than something I'd sit down and read. For the beginner and the amateur (but not the connoisseur), Graphic Novels is a valuable resource and a handy guide. It's basically an annotated, illustrated list of the graphic novels that mean the most in the industry today.
Gravett starts with 30 of his favorite classic graphic novels such as Alan Moore and Dave Gibbons's Watchmen, Art Spiegelman's Maus, and Neil Gaiman's The Sandman series. The rest of the book examines those titles and others like them, showing sample pages with directions on how to read them and pointing out themes, keywords, and special features. The book is well organized with each chapter having a theme and Gravett includes a few paragraphs about the history of graphic novels pertaining to th...more
A smart and much needed guide to comics. Done in a recommended if you like style it presents many comics I'd not heard of but look really exciting.While I disagreed sometimes with books he associate with each other it's still a great book,the author has great taste and this is a great tool for exploring the worlds of comics.
Picked this up at powell's in seattle, (the bookstore that goes on for DAYS...)
It's not a graphic novel per se, but a collection of tidbits of a selection of graphic novels that the editor think you should read, of which many are LAME. It's big and oversized and maybe suits the need for a coffee table coaster, but that's about it!
(the one saving grace is, they do include Alan Moore; (the Watchmen, V is for Vendetta, but if you're into comics, you already know those...)
It's not a graphic novel per se, but a collection of tidbits of a selection of graphic novels that the editor think you should read, of which many are LAME. It's big and oversized and maybe suits the need for a coffee table coaster, but that's about it!
(the one saving grace is, they do include Alan Moore; (the Watchmen, V is for Vendetta, but if you're into comics, you already know those...)
Sarah Stumpf
added it
Very informative, I learned a lot. Some parts were a bit dry but it was clearly well researched and well put together.
One of the best 'what's this all about' books.
A good reference book.
I'm working my way through this one slowly, attempting to read ALL the titles Gravett mentions while heavily relying on public library systems and inter-library loan to obtain them (most likely with a few side-trips to the privately-financed Skillman Lending Library). It's a worthwhile journey, but it's gonna take a helluva long time. (P.S. New York Public Library, I still hate you. Brooklyn Public Library, let's be BFFs 4eva!)
This book discusses the graphic novel and provides many reprints of actual sequences from major works with the authors notes of explanation to help the reader interpret the work. Because of the subject matter of some of the illustrations, this book is best used in High School libriaries.
Good source for research projects on graphic novels, anime, comics undustry.
Good source for research projects on graphic novels, anime, comics undustry.
Gave me a few intriguing titles to search for, but in and of itself worth little more than a bookstore flip-through. I only selected it because I've otherwise exhausted my local library's modest comics supply, and I don't like exchanging monies for goods.
This may be my favorite & the best graphic novel reference book of all time. Great resource for recommendations & interlibrary loan requests. Paul Gravett knows his comics.
In my neverending quest to educate myself, I checked this one out from my library.
i didn't need to know half of that
Kellie
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Jl
marked it as to-read
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