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ヒカルの碁 18、番外編 (Hikaru no Go #18)

4.11  ·  Rating Details  ·  424 Ratings  ·  13 Reviews
Paperback, 211 pages
Published August 2nd 2002 by 集英社
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Volume 17 ended with what should have been the series finale, so it seems obvious that volume 18, which is a collection of six "side stories" about secondary characters, is what Yumi Hotta came up with to fill the gap while trying to decide what to do next.

None of these stories are bad, and it's always nice to see an author explore some of the minor characters or forgotten scenes that can't be included in the main storyline. However, none of the stories actually added much to our understanding o
Jan 20, 2014 Elaine rated it liked it  ·  review of another edition
A kind of filler volume with side stories about other characters. Great to see development of some of the side characters; it helps add more complexity and depth to the story's world. Also great to see Sai make a reappearance in flashing back to see some of Hikaru and Sai's daily adventures. My favorite was the first story covering Akira Toya's background. He's adorable as a little kid and there is a nostalgic feeling as you see Hikaru and Akira's first meeting.
Ben Nash
This story is comfort food for me. I can't quite put my finger on what keeps me rereading/rewatching this and the anime, but my interest in Go certainly helps. I also like that it's a generally positive story about getting good at something.
Chris Aylott
Mar 19, 2010 Chris Aylott rated it liked it
Hotta takes a break from the main storyline to tell some short stories about the supporting characters of Hikaru no Go. Most of these are set back in the first year or so of Hikaru's adventures, often just before or after a story we saw in the early issues of the comic.

There are no major revelations here, just some interesting character moments. The stories feel a little bit playful, as if Hotta just wanted to go back and spend some time with characters that she likes. Seems like a good idea to
Mar 17, 2011 Timothy rated it liked it  ·  review of another edition
Shelves: manga
Entertaining, but disappointing at the same time. Encountering the occasional filler is fine from time to time. But to have one for an entire volume, immediately after the end of the main arc, feels excessive. It's as if these are the stories that the author liked and had laying around, but was only able to publish them now since there was no real story left to continue. The last volume was bittersweet as well, since it involved a flashback to when Sai was still around.
Mar 29, 2015 Sophie rated it really liked it  ·  review of another edition
Rather than continuing our storyline, this volume collects six stories about six characters, both minor and major. My favorites were the one about Akira (no suprise there), Kaga and Nase Asumi. It was fun, and in some cases actually revealed more about the characters (in that respect, the story about Sai was a little disappointing because it wasn't much different from when Sai told Hikaru that the salesmen at the go tournament (?) was selling fake gobans.
Serge Pierro
This volume explores the lives of six of the characters in the series. A few of the stories made into the Anime series. In particular, the one on Akira Toya, as it leads up to the moment in which he is introduced to Hikaru. The Kurata story adds a lot to the background of the character, and makes him far more interesting than he appeared in the Anime.

Overall, an interesting interlude, before the resumption of the series.
While the other character's side stories are mildly interesting, I'm kind of mad at this particular volume, since it contained some scenes that make me want to move it out of the children's department, and I hate splitting up the series like that. I really don't feel comfortable giving kids a manga where people hang out in go salons above porn shops though.
As the fantasy elements have disappeared, the story continues as mainstream fiction, with a few comedic elements. This volume, outside the main story, is a delightful group of short stories about the various characters from the series, and I found it to be both an interesting diversion and a great fleshing out of some of the characters.
This was a lot of fun. This volume takes a detour from the current storyline to give us six short stories, mostly about side characters. All the stories are engaging, and I particularly liked seeing Akira without his "game face" on: the story featuring him added new depth to the character. Good stuff.
Oct 08, 2011 Melissa rated it liked it
Shelves: manga, z_nihongo
A break from the main storyline with some random stories from the past. Each story is centered on a character from the series. They were all pretty fun to read, but I didn't exactly need the break from the main story. ^^;;
Sep 23, 2013 stormhawk rated it it was amazing
Side and backstories for several of the characters.
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Yumi Hotta (堀田 由美 Hotta Yumi, most often written as ほった ゆみ) is a Japanese mangaka, best known as the author of the best-selling manga and anime series Hikaru no Go, about the game of go that is widely credited for the recent boom of the game in Japan. The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She thought that it might be fun to create a ...more
More about Yumi Hotta...

Other Books in the Series

Hikaru no Go (1 - 10 of 23 books)
  • Hikaru no Go, Vol. 1: Descent of the Go Master (Hikaru no Go, #1)
  • Hikaru no Go, Vol. 2: First Battle (Hikaru no Go, #2)
  • Hikaru no Go, Vol. 3: Preliminary Scrimmage (Hikaru no Go, #3)
  • Hikaru no Go, Vol. 4: Divine Illusions (Hikaru no Go, #4)
  • Hikaru no Go, Vol. 5: Start (Hikaru no Go, #5)
  • Hikaru no Go, Vol. 6: The Insei Exam (Hikaru no Go, #6)
  • Hikaru no Go, Vol. 7: The Young Lions Tournament (Hikaru no Go, #7)
  • Hikaru no Go, Vol. 8: The Pro Test Preliminaries: Day Four (Hikaru no Go, #8)
  • Hikaru no Go, Vol. 9: The Pro Test Begins (Hikaru no Go, #9)
  • Hikaru no Go, Vol. 10: Lifeline (Hikaru no Go, #10)

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