Hikaru no Go, Vol. 07: The Young Lions Tournament (Hikaru no Go, #7)
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Hikaru no Go, Vol. 07: The Young Lions Tournament (Hikaru no Go #7)

4.21 of 5 stars 4.21  ·  rating details  ·  638 ratings  ·  10 reviews
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained GO board in his grandfather's attic-and that's when things get really interesting. Trapped inside the GO board is Fujiwara-no-Sai, the ghost of an ancient GO master who taught the strategically complex boa...more
Paperback, 208 pages
Published July 5th 2006 by VIZ Media LLC (first published June 7th 2000)
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Still enjoying this series, as Hikaru Shindo, the young protagonist, continues to move upwards in the go world. I realize that on one level, this series isn't a lot different than Pokemon or Yu-Gi-Oh or any of those other silly children's series about a boy prodigy on his quest to the BEST EVAH!!! But the fact that this is actually based on a real game with real institutions and the events are (barely) plausible are what makes it compelling. That, plus the go, which I swear, makes me want to dig...more
hikaru finds out that there's a young tigers trounment where pros goes against inseis, but you have to be in the a group and the 16th or higher and hikaru is the 18th of the b group.so he tries hard and sai knows what his weakness is it's because he's scared of what the other players move is.and there he goes up to the a group and than finally gets to the 16th place.when he was playing a game with waya he almost gets discover that he was sai well playing as sai which was the strongest go player...more
Robert Beveridge
Yumi Hotta, Hikaru no Go: The Young Lions Tournament (ViZ, 1998)

Hikaru hears about the Young Lions Tournament, and sets his sights on it, despite needing to be ranked sixteenth in A league, when it's only three months off and he's still eighteenth in B league. With some counseling from Sai, Hikaru starts working on improving his focus. What really impresses me about this series is that while it's structured the same way as most manga—fight, increase power, fight, increase power, repeat ad nausea...more
若獅子戦への道!そして、碁部の話は幸せな結末です ^^塔矢、ヒカルが来るよ!~

Anime-manga match-up:
ep 25-26 (double ep) = vol 7 up to pg 108 (第52~56.5局)
ep 27 = vol 6 pgs 161-177 & vol 7 pgs 118-139 (第51局 (minus first few pages) & 第57局)
ep 28 = vol 7 pgs 142-182 (第58~59局)
1st half of ep 29 = vol 7 pgs 188-205 (第60局)
This set of episodes didn't exactly follow the manga and even went back to volume 6 for a bit....more
I suspect one of the things I like most about this series is the little author's drawings and descriptions about her need for naps.

The story is continuing as solid as the earlier volumes. I really like this series and would recommend it to almost anyone.
You should totally start reading the series but make sure you start out on number 1!!!
The sense of tension is kept throughout!
Aug 19, 2011 MuhamedAC5 is currently reading it
its a great book i love reading mangas
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Yumi Hotta (堀田 由美 Hotta Yumi, most often written as ほった ゆみ) is a Japanese mangaka, best known as the author of the best-selling manga and anime series Hikaru no Go, about the game of go that is widely credited for the recent boom of the game in Japan. The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She thought that it might be fun to create a...more
More about Yumi Hotta...
Hikaru no Go, Vol. 01: Descent of the Go Master Hikaru no Go, Vol. 02: First Battle (Hikaru no Go, #2) Hikaru no Go, Vol. 04: Divine Illusions (Hikaru no Go, #4) Hikaru no Go, Vol. 03: Preliminary Scrimmage (Hikaru no Go, #3) Hikaru no Go, Vol. 05: Start (Hikaru no Go, #5)

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