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Simulating War:Studying Conflict through Simulation Games
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Simulating War:Studying Conflict through Simulation Games

3.92  ·  Rating Details  ·  40 Ratings  ·  8 Reviews
Hardcover, 363 pages
Published February 2012 by Continuum
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James
Bravo! Professor Philip Sabin provides a clear and thorough explanation and demonstration of the hands-on method he uses to teach military theory and history at the university level. His approach involves analyzing the forces and dynamics involved in the conflicts studied, converting the resulting data into simulations that allow users to step into the roles of the people whose decisions drove the outcomes, and thereby gaining a deeper understanding of what was possible, what those people chose ...more
John
Feb 27, 2012 John rated it really liked it
Whereas the author's previous work, Lost Battles, focused on the study of ancient battles using wargames to help test and propose theories regarding the course of those battles, this book is focused on the wargames themselves and how they can be used in a classroom environment.

To that end, the book is divided into three main sections. The first deals with the theory of using wargames as teaching tools, discussing the pros and cons of board wargames vs. other methods of simulation, such as compu
...more
Stephane
Sep 25, 2012 Stephane rated it liked it
I'm of two minds about this book: the first two sections (covering Theories and Mechanics of wargames) read more like a primer (which in fact they are) about what wargames are and how they can be used in the classroom felt more like a bit of a waste since they were large on the theory and rather vague on the execution. On the other hand, the last section (Examples) is where the book really shines, with Mr Sabin applying the vague theories of the first two sections with 7 different simple designs ...more
Iain
Jan 18, 2013 Iain rated it liked it
While the author makes many good points about conflict simulation for historical insight, he often belabors those points unnecessarily. Worse, he undermines his own efforts by using questionable 'internet personalities' to support his contentions; he presents circular arguments; and he self promotes to the point of annoying the reader.

As an example of the author's tendency to both self promote and belabor consider a typical sentence:

"Roma Invicta?, was designed by my student Garrett Mills in 200
...more
Florent
Apr 28, 2013 Florent rated it really liked it
Shelves: strategie
Bonne introduction aux simulations militaires (wargames). L'auteur est néanmoins un partisan farouche des jeux simples et courts, qui ne représentent qu'une petite fraction de cette activité. Mais tout les concepts classiques (échelle, zone de contrôle, grille de mouvements, table de résolution des combats, ravitaillement, etc...) sont bien expliqués.
Fresno Bob
Jan 20, 2014 Fresno Bob rated it really liked it
I'm enough of a wargaming geek that I found his games too simple. I enjoyed his discussion of using the games in academia though, but was quite surprised to find that he thought most commercial games too complex for a masters level student.
Brian Ridge
Jan 29, 2014 Brian Ridge rated it liked it
Shelves: gaming, military
Excellent book on the art and science of wargame design. It's especially valuable as it is a recent book (unlike many classics in the genre) that takes into account the internet and recent trends in the field.
Karl
Mar 10, 2013 Karl marked it as to-read


A true classic in wargaming, written by one of its most learned teachers.
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