A.D.D.: Adolescent Demo Division
by
Douglas Rushkoff (Goodreads Author),
Goran Sudžuka , José Marzán Jr.
The Adolescent Demo Division are the world's luckiest teen gamers. Raised from birth to test media, appear on reality TV and enjoy the fruits of corporate culture, the squad develop special abilities that make them the envy of the world--and a grave concern to their keepers.
One by one, they "graduate" to new levels that are not what they seem. But their heightened abilitie
...moreHardcover, 152 pages
Published
January 31st 2012
by Vertigo
(first published January 1st 2012)
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[cross-published from my blog at kimpallister.com]
I find Douglas Rushkoff a provocative thinker about media theory, so when I heard he'd co-authored a graphic novel related to the subject, I put it on the to-read list and recently picked it up at my public library.
A.D.D.: Adolescent Demo Division centers around a group of teenage professional gamers in a near-future where reality TV, pro gaming leagues and mega-corp marketing collide. The result is part X-men, part Enders Game, and part MTV's Re...more
I find Douglas Rushkoff a provocative thinker about media theory, so when I heard he'd co-authored a graphic novel related to the subject, I put it on the to-read list and recently picked it up at my public library.
A.D.D.: Adolescent Demo Division centers around a group of teenage professional gamers in a near-future where reality TV, pro gaming leagues and mega-corp marketing collide. The result is part X-men, part Enders Game, and part MTV's Re...more
It was a mess. An interesting mess but a mess nonetheless. It was too short so nothing had any time to develop, characters or ideas; but it's full of zeitgeist, practically brimming with it, so if you do read it, then you can be safe in the knowledge that you're riding the latest and sexiest of waves in popular culture. That may be one of it's other problems, it's just trying too damn hard to be current and relevant and ends up feeling like a slightly more gruesome episode of Level Up. Not that...more
As I was reading this book, my opinion of it varied as if it was the pong ball bouncing between the paddles. Getting into the world created in the story was thick for me with all the invented lingo. Once I got past that, the world of the testers started to coalesce more, but then it fell apart. The scene changes were unclear: what was happening in the games they were playing, what was actually happening, and what they remembered happening were confusing and not easy to follow. A weakness perhaps...more
While the art was good and clean, the story was something of a mess. The author =, Douglas Rushkoff, was so distracted by the ideas and opinions he wanted to communicate (some I agree with, others I don't) he forgot that his job is to tell a story. What's worse, however, is that he didn't even communicate his opinions that well, leading to an ending that strives to be ambiguous but is actually just confusing because there's no explanation as to what happened or why it happened. There are so many...more
I picked this up specifically because I'm a fan of Rushkoff's other work and was intrigued how it played out in graphic novel form. With a story about the effects of media over-saturation, featuring a batch of professional video game playing teens and a corporation that controls their lives (and possibly something even more sinister), it definitely seemed like something I would love. Sadly it ended up feeling more like an extended prologue rather than a fully realized story. An intriguing enough...more
The jargon reminded me of a blend of Clockwork Orange and the Uglies.... The use of different words didn't seem to add much to the actual story. Yes, gamers use specialized terms but it felt like the author threw them in just to sound different. I didn't have my mind blown by anything in this book either, despite the fact it is supposed to be insightful into modern life, etc etc. Hrm. The drawing style was nice at least. Also there were some confusing time skips.
With a media critic like Rushkoff at the helm, i expected a more coherent social/ media critique, but other "teens killing for fame" books have done it more/ better. While the kids aren't really killing here, nor is the critique an actual critique, this book is Idea-filled albeit ultimately weak in execution. I think this might have worked better as a mini-series to expand some of the ideas, ie I have no idea WTF the ending meant. The art is pedestrian and the script has too many "fag"/ gay rape...more
I received this book for free from the goodreads First Reads giveaway. Thank you!
This was the first graphic novel that I have ever read. I liked it. The story line was interesting, and it kept me guessing. All of the details came together and made sense, and I liked the ending. The illustrations were great.
This was the first graphic novel that I have ever read. I liked it. The story line was interesting, and it kept me guessing. All of the details came together and made sense, and I liked the ending. The illustrations were great.
Jan 31, 2012
jeff
marked it as to-read
I won this book for free through Goodreads First Reads. Thank you.
After reading Rushkoff's non-fiction work and reading about this graphic novel my expectation was set "I was about to read the new Ghost in the Shell or even the new Matrix" Due to my expectations I felt a bit lost while reading. Don't expect to much and you will read and enjoy a nice graphic novel.
Jun 13, 2013
Emilie
marked it as to-read
May 22, 2013
Josh
marked it as to-read
May 20, 2013
Neyda Gilman
marked it as to-read
May 08, 2013
Matt Thier
marked it as to-read
Apr 03, 2013
Rommel
added it
Apr 01, 2013
Michel Tremblay
marked it as to-read
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Douglas Rushkoff is a New York-based writer, columnist and lecturer on technology, media and popular culture.
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