The Multiplayer Classroom: Designing Coursework as a Game: Designing Coursework as a Game
THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is a how-to guide to creating games for the classroom to better reach today's students. The book shows the reader how to create a teaching tool that will engage and excite students by using styles and formats found in popular video games. Readers will learn how to create a variety of multiplayer games on any subject...more
I have joined many online sites, chats, webinars, etc. pertaining to gamification and just keep falling in love with what people are doing. I am obsessed with this topic with about as much obsessionness(if even a word) as I am about going global in the classroom.
Sheldon is a former professional TV writer, so the book is written in a more entertaining style than many ...more
Much of what he discussed seemed superficial (calling homework "mobs," or exams "boss fights"). While his course ...more
There's a lot of filler here; the book would be more useful if it were condensed into a paper, maybe of 10 or 12 pages.
Sheldon's book is a description of his experience turning two or three of his "game design" courses into multi-player games. The overall impact seems to be better attendance and slightly hi ...more
- gave me reasoning for designing a class in a game that is rooted in research and popular theories
- gave several case studies for real life examples to compare/contrast/get awesome design tips
- gave a heads up on concerns when it comes to gamifying the classroom (and ways to overcome some of those concerns)
- prepared me for a future in trying it out myself by giving just enough to get started and several resources t ...more