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Game Architecture and Design: Learn the Best Practices for Game Design and Programming
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Game Architecture and Design: Learn the Best Practices for Game Design and Programming

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3.88 of 5 stars 3.88  ·  rating details  ·  25 ratings  ·  2 reviews
Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!
Paperback, 742 pages
Published November 18th 1999 by Coriolis Group Books
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Achmed
Clearly written, and full of original material on the subject. Includes instruction on designing games, technical details, planning development, and managing game development groups.
Chrys
I loved reading this book. It was a long time ago, I had never programmed before, but loved playing games. I enjoyed every page of it!
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