AN ART-HOUSE TAKE ON THE CLASSIC ZOMBIE GENRE
You wake up in the rubble and see a ragged, desperate one-armed man greeting you. He takes you underground to a safe space, feeds you, offers you a place to sleep. And then announces that he’ll take the first watch. It’s not long before the peril of the jagged landscape has located you and your newfound protector and is scratch
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The drawing style is similar to James Kochalka's, which is no bad thing by...more
I have ZERO tolerance for them and so am still creep-ed out by this book.
But if I ignore that for a minute, it was a well written, well drawn book. I know that some reviews I read did not like the 'you are here' view point of the book, but I thought it was effective.
The book opens with the main character "meeting" you. That is he turns, looks right at the viewer, and says hi. So you never see who he is talking to. He's talking to you. The landscape and the problems...more
This book was very strange. (yeah, I know, strange can be a good thing, but... I'm not sure if this was a good or bad kind of strange... just not sure.)
It opens with the main character addressing you, the reader- he's not narrating, tho- YOU are one of the characters.
That's what makes it so ODD to read- you're taken through the book, a post-zombie-apocaylptic scenario, and you have to survive... yet you're the passive reader, so how much can you do? This isn't a choose your own adventure, after...more
The beautiful thing about Daybreak is that the main protagonist, an unnamed one-armed survivor speaks to the reader/survivor directly. An off screen character is addressed by this survivor as he takes you to a safe-house, provides you with food, information...more
I don't kn...more
The idea of creating a graphic novel in the second person--as if you're looking out from the protagonist's eyes and see and hear only what he sees and hears--is brilliant and creepy. I'm still not sure whether I think everyone w...more
And that's about it.
No "Brains" here.
Yeah it was o.k. the POV was very clever,
but handled in way that was trite.
In fact the whole book felt and looked like a Jeffrey Brown book, and I am sorry to say that is not a good thing.
"The Walking Dead" taught us that there could be more to a good zombie story than just fear,
and the exci...more
Basically the book allows you to follow a teen's life post-apocalypse. You don't really know what happened and why it happened, but all you know is that Zombies are roaming aro...more
Like 28 Days Later<\i> and Return of the Living Dead<\i>, this book is one of those worthy entries that transcends. It's done in that audience POV style like that Blair Witch<\i> thing or that Vietnam war flick ('twas horribly disappointi...more
For one thing, it's done in sort of a POV format, so as the reader the characters in the book are talking to you directly. Not an easy thing to pull off without having the one-way dialogue seem awkward or putting in a pair of hands or something.
With the exception of video games, I can't really think of a lot of situations that use this method successfully. Well, or course, except for the motion picture D...more
Told in the more-or-less second person (it's kind of a first-person perspective, in which the reader is the first person), the reader/viewer/whatever follows a one-armed teen who has offered shelter and food. Mostly the kid has good instincts. Sometimes they're less good.
Very quick read, ill...more
Though, that said, I was annoyed when they collected the original books into this smaller hardcover with a new additional ending. It's a beautiful book, nicely done, and I'm glad it's making this stuff available to a wider audience, but I hate getting double-dipped.
Anyway, this is a great piece of storytelling. Second person, which I usually think feels kind of contrived, but it works here, and the "cute" drawing style complements the not so...more
Why did I read it?
Daybreak: I referenced this book in my Teen Literature class for my Master's in Information and Library Science.
Broxo: It was an advanced reader copy that looked interesting.
Daybreak: Your eyes snap open and you see a one-armed man walking toward you. He mentions that you don't want to be out in the open when night falls, so you follow him. After grabbing some food and meeting his dog, you settle in for the nigh...more
Here, he utilizes an intriguing narrative conceit that reminded...more
I'm not sure if this perspective is what made me more invested in these characters, but I found myself attached to the one-armed man who through the story becomes the reader's only trusted friend and ally and I was s...more
However, I was intrigued by the second person POV of the book and the very artsy depiction of it all. It took a little getting used to, but I found myself interested throughout. Still, zombies are scary...more
The storyline in a zombie tale is always the same. (Survive.) But this one does a good job of creating a lot of character sympathy in a short amount of time.