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Seductive Interaction ...
 
by
Stephen P. Anderson

Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences

4.29 of 5 stars 4.29  ·  rating details  ·  171 ratings  ·  11 reviews
This is the eBook version of the printed book.This book, based on the author's conference presentation, takes a fresh approach to designing sites and interaction based on the stages of seduction. This beautifully-designed book follows its own principles of seduction and examines what motivates and causes people to act. Topics include ways to create playful engagements duri...more
ebook, 239 pages
Published June 14th 2011 by New Riders Publishing (first published May 12th 2011)
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Graham Herrli
This book is very similar to Designing for Emotion by Aarron Walter, but longer, packed full of even more concrete examples, and making a more direct effort to tie each example to universal psychological principles such as our love of pattern recognition and set completion or our need to reciprocate generosity.

Anderson shows how when you interact with a website, it's a lot like interacting with a stranger you've just met for the first time. In both cases, you don't want to ask for too much pers...more
Stringy
For me, this is a great partner to Giles Colborne's 'Simple and Usable' as a way of making interfaces that don't make your audience groan at the thought of using your website. I'll confess that I thought it'd be more about the hard-sell, but there's nothing sleazy or dodgy about the methods shown here.

I also liked that it focused on practical steps to finding out what would engage and delight your particular customers, rather than a one-size-fits-all approach, or endless proofs of Why without an...more
Dadivx
I had really high expectations on this book. Not so long ago I read "The Design of Everyday things" and I was hoping that this one was focused on online applications. Actually it is, but I had to say that I felt a bit disappointed as I found some of the examples from the beginning of the book just too silly. However, the book has some really interesting thoughts and it does the purpose the writer intended, which is to inspire, to give ideas and clues of how a website can attract more users and w...more
Sandro
Very nice book. The way that it is written makes it easy to read and understand. The frequent relations between romantic seduction and interface/design seduction are often quite ingenious.

I particularly enjoyed the last chapter of the book that gives a larger focus to questions surrounding the area of gamification. It is a really direct book most of the times where the author shows that he knows what is really important and what are the questions that he is trying to somewhat answer with is book...more
Jodi
I love Stephen's work and was excited that he finally wrote a book. Part of the reason I love his work is because I share the opinion that, at a high level, can be described as "going with the flow". He looks to leverage the way people think about things and actually do them when he designs a product. I feel like that's the way to be successful in anything, so I think he's spot on. The book itself is chock full of examples and data, which are extra helpful. Good stuff for anyone in product desig...more
Gary Burke
A lot of examples and case studies (some of which from now-defunct sites - good UX alone does not save you) - about how to create delighted users. It's not as easy as it seems and it's very easy to backfire - but this book is a must-read for any designers and developers who want to improve their site's user experience.
Ray DeLaPena
Great read! This belongs on the shelf with Don't Make me Think and The Design of Everyday Things. It's a quick read but what it communicates is invaluable and will change the way you design. My only issue is with the references being so temporal. In 10 years I don't know if people will know wat MailChimp is (Sorry MailChimp) but the information in the book is timeless.
Andreas
Especially section 4 is interesting, where you learn some methods how you can gamify your applications. Not merely by adding badges, but by uncovering why your application is fun to use. So there are some good processes for real gamification.
Chris McDonnell
(I'll review the book in a couple days when I get a chance)
Stanislav Grinapol
Allot of good insight into the psychological aspect of design and user experience.
Jeffry van der Goot
Some really inspiring ideas in this book. Definitely made me think.
Karen
May 17, 2013 Karen marked it as to-read  ·  review of another edition
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Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences (Paperback)
Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences (Kindle Edition)
Stephen P. Anderson is a speaker and consultant based out of Dallas, Texas. He spends unhealthy amounts of time thinking about design, psychology and leading intrapreneurial teams—topics he frequently speaks about at national and international events.

Stephen recently published the Mental Notes card deck, a tool to help businesses use psychology to design better experiences. And, he’s currently wri...more
More about Stephen P. Anderson...
Diseño que seduce Přitažlivý interaktivní design: Jak vytvářet uživatelsky přívětivé weby a aplikace

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