Super Mario: How Nintendo Conquered America
by
Jeff Ryan
The story of Nintendo's rise and the beloved icon who made it possible.
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape.
The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a...more
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape.
The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a...more
Kindle Edition, 304 pages
Published
(first published August 4th 2011)
Friend Reviews
To see what your friends thought of this book,
please sign up.
This book is not yet featured on Listopia.
Add this book to your favorite list »
Community Reviews
(showing
1-30
of
2,271)
Well this should be an interesting review if nothing else.
My wife picked this pick up for me for Christmas knowing that I enjoy computer and business history books. Most of the content I was pretty familiar with from either David Sheff’s excellent book “Game over” or any number of articles I’ve dug up on the Internet. Still, it’s fun to go through and do a review of material sometimes, right? Less so with Super Mario.
Right off the bat it’s obvious that the author is a well practiced and skill...more
My wife picked this pick up for me for Christmas knowing that I enjoy computer and business history books. Most of the content I was pretty familiar with from either David Sheff’s excellent book “Game over” or any number of articles I’ve dug up on the Internet. Still, it’s fun to go through and do a review of material sometimes, right? Less so with Super Mario.
Right off the bat it’s obvious that the author is a well practiced and skill...more
I like video games, but I am not a gamer. Gamers scoff at me, because the only current generation system I own is the Wii, which everyone knows is for little kids and nursing homes and your mom (How much does your mom love Wii bowling?). No, I am not a gamer.
But I freaking love Mario games.
If a new Mario game is released, be it 3D or old school, I will buy it and play it and play it until I have unlocked every secret bonus. Then I will play it some more, this time with my wife, provided it isn'...more
But I freaking love Mario games.
If a new Mario game is released, be it 3D or old school, I will buy it and play it and play it until I have unlocked every secret bonus. Then I will play it some more, this time with my wife, provided it isn'...more
It is very hard to write a book about Nintendo for various reasons. Firstly, the company is still powerful today; continuing to crank out fantastic games and be on the cutting edge of gaming. Secondly, it was a trailblazer in the early 1980s and people of that generation (like myself) think of it fondly. In fact, we may even think of Mario as one of our childhood friends. Lastly, it is a company that was built on fun and entertainment with little to no scandals. It is because of this that a book...more
I grew up in the eighties and played loads of Nintendo games. This book is a straightforward look at the founding and rise of that company, which was actually founded in the late 1880’s as a card store in Japan but made its first big splash in the U.S. with the 1981 release of Donkey Kong (a mistranslated title that the designers originally intended to be something along the lines of “Stubborn Ape”).
This book is not intended to have Pulitzer-level writing, so yes: as some reviewers have pointed...more
This book is not intended to have Pulitzer-level writing, so yes: as some reviewers have pointed...more
The way Ryan writes it, this book about videogames that were made into bad movies would make a good movie itself, but Ryan goes beyond merely recounting events or explaining Nintendo's successful philosophies, to synthesizing new concepts.
One of these new concepts is an analogy between literature and games as interactive experiences as opposed to movies and other art forms where the consumer is passive. This is a response to Roger Ebert's claim that games cannot be art because player control is...more
One of these new concepts is an analogy between literature and games as interactive experiences as opposed to movies and other art forms where the consumer is passive. This is a response to Roger Ebert's claim that games cannot be art because player control is...more
When there are typos and spelling errors in a published book, I am immediately suspect of how factual the facts are within it. I don't mean one or two, this had the quality I would expect from a self-published e-book. Unfortunately(?) I'm not an expert on Nintendo, so I'm not sure how the book stacks up on the factchecker scale, though a quick perusal of other GR reviews confirm my intuition. Having read this immediately after "The Ultimate History of Video Games" which is full of first-hand quo...more
In the late 80’s and early 90’s, what company’s name was synonymous with video gaming so much so that many people didn’t realize that it was a company but rather the occupation itself? If you said, “Nintendo” then this book is for you.
Super Mario
How Nintendo Conquered America
By Jeff Ryan
Penguin / Portfolio Hardcover
August 2011
Starting during the explosion of the arcade, this book chronicles the growth of Nintendo as an entertainment company through its renewed dominance in the market with the Wi...more
Super Mario
How Nintendo Conquered America
By Jeff Ryan
Penguin / Portfolio Hardcover
August 2011
Starting during the explosion of the arcade, this book chronicles the growth of Nintendo as an entertainment company through its renewed dominance in the market with the Wi...more
I am by no means a gamer, but I couldn't put this book down. I read this in 48 hours.
Actually I was late to the game of video games. My parents wouldn't buy, and honestly we couldn't afford, a NES, Sega or any other video game console when I was little. However, I had friends who had them. I didn't get a SNES until I was in 7th grade, way late to the party, Sega was big then. I can remember playing video games at friend's houses, namely Super Mario 3 and having to be delegated to award rounds or...more
Actually I was late to the game of video games. My parents wouldn't buy, and honestly we couldn't afford, a NES, Sega or any other video game console when I was little. However, I had friends who had them. I didn't get a SNES until I was in 7th grade, way late to the party, Sega was big then. I can remember playing video games at friend's houses, namely Super Mario 3 and having to be delegated to award rounds or...more
A high level review of Nintendo's rise/success in the video game industry. Primary focus was on the American experience and Mario was used as lens. Much like how "Salt" gave us a history of the world, but thru the lens of salt.
The material was delightfully detailed in the start and became too scant later. This, however, would make a bit of sense, yes? We'll need a few more years to better understand and have more documented thought on the "now" of Nintendo.
Sadly, the book was marred by the auth...more
The material was delightfully detailed in the start and became too scant later. This, however, would make a bit of sense, yes? We'll need a few more years to better understand and have more documented thought on the "now" of Nintendo.
Sadly, the book was marred by the auth...more
You knew when my sisters and I were playing Super Mario Brothers — you could hear it.
Every time pudgy little Mario accidentally fell off the ends of the earth into a gaping black nothingness or was singed by a fire spitting cactus or impaled by a hammer-throwing Koopa, you’d hear an agonizing scream — as if we were the ones coming to an untimely end.
I still remember the day my parents went out and got an NES — this after months of obsessively playing Super Mario Brothers on our cousin Oliver’s s...more
Every time pudgy little Mario accidentally fell off the ends of the earth into a gaping black nothingness or was singed by a fire spitting cactus or impaled by a hammer-throwing Koopa, you’d hear an agonizing scream — as if we were the ones coming to an untimely end.
I still remember the day my parents went out and got an NES — this after months of obsessively playing Super Mario Brothers on our cousin Oliver’s s...more
A few suggestions for future editions:
p. 25: "With a hammer...[Jumpman] could pound away on obstacles with a well-timed wallop of the (now dual-) action button."
The hammer in Donkey Kong swings automatically; no button-presses are necessary.
p. 47: "Mario attacks not by hammer or bug spray, but by jumping on enemies."
Mario does not jump on enemies in "Mario Bros." (He does in "Super Mario Bros.")
p. 88: "The lizardlike villain became Bowser once again."
The main villain in "Super Mario Bros. 2" is...more
p. 25: "With a hammer...[Jumpman] could pound away on obstacles with a well-timed wallop of the (now dual-) action button."
The hammer in Donkey Kong swings automatically; no button-presses are necessary.
p. 47: "Mario attacks not by hammer or bug spray, but by jumping on enemies."
Mario does not jump on enemies in "Mario Bros." (He does in "Super Mario Bros.")
p. 88: "The lizardlike villain became Bowser once again."
The main villain in "Super Mario Bros. 2" is...more
ARC provided by netGalley
Mario. The iconic figure that we all know and love from many classic video games (many of which people continue to hunt for and play to this day.) He was one of the first heroes that anyone could imagine themselves being in video games (even if he is a slightly pudgy plumber.) He captured our imagination and our hearts oh so many years ago and this book chronicles not only his rise to fame, but how Nintendo became the worldwide phenomenon that it is.
You wouldn’t think a...more
Mario. The iconic figure that we all know and love from many classic video games (many of which people continue to hunt for and play to this day.) He was one of the first heroes that anyone could imagine themselves being in video games (even if he is a slightly pudgy plumber.) He captured our imagination and our hearts oh so many years ago and this book chronicles not only his rise to fame, but how Nintendo became the worldwide phenomenon that it is.
You wouldn’t think a...more
Jun 29, 2011
stormhawk
rated it
5 of 5 stars
·
review of another edition
Recommended to stormhawk by:
netgalley.com
Shelves:
pre-publication-galley,
kindle
I love video games.
I have't spent as much time playing video games as I have reading, but video gaming cuts seriously into my reading time.
Most of my video gaming happens on some flavor of a Nintendo system. I haven't had all of them, but I've had enough of them to know the characters, games, and Nintendo executives that make up this story of "How Nintendo Conquered America," and in truth, it did.
I've played the NES, owned the SNES, a Game 'n Watch game (Fire), N64, Gameboy Pocket, Gameboy Co...more
I have't spent as much time playing video games as I have reading, but video gaming cuts seriously into my reading time.
Most of my video gaming happens on some flavor of a Nintendo system. I haven't had all of them, but I've had enough of them to know the characters, games, and Nintendo executives that make up this story of "How Nintendo Conquered America," and in truth, it did.
I've played the NES, owned the SNES, a Game 'n Watch game (Fire), N64, Gameboy Pocket, Gameboy Co...more
I didn't find this book dull, but there were some glaring editing issues that made it hard to read in spots. At one point, when discussing the CD based gaming system - the text uses "Philips" and "Panasonic" interchangeably over two pages.
There were were also a few paragraphs that just sort of ended, A couple that just sort of rambled, and a few that when I finished it, I couldn't help but say "what?" - and reread it (sometimes multiple times) and ended up with the same reaction.
In the notes to...more
There were were also a few paragraphs that just sort of ended, A couple that just sort of rambled, and a few that when I finished it, I couldn't help but say "what?" - and reread it (sometimes multiple times) and ended up with the same reaction.
In the notes to...more
"Super Mario" is a terrific book not only for people who are passionate about Nintendo, but for any person whose pop culture and video-games matters to him. Jeff Ryan wonderfully tells the story of Nintendo – way before its gaming debut, and back when they produced cards and whatnot. From the spectacle arrival of the Famicom/NES till the game-changing Wii that revolutionized how we approach games and added a new dimension to gaming; an area that was tackled before but not as marvelously as the W...more
Overall I really enjoyed this book, it was a great walk down memory lane for me. I enjoyed learning about the history of some of the famous characters such as Kirby and Daisy. The book accurately and effectively recounts an almost 45 year history that few gamers even of the era will know. It was enjoyable and easy to listen to... Most of the time. Against it, I have two negatives. You may perceive one of those as being 'nitpicking' but considering the subject matter I feel it is a worthwhile co...more
It was so much fun to learn about the history of video games with the emphasis on Nintendo games like Donkey Kong and Super Mario Bros. To learn the details on how the early games were designed was fascinating. For instance, the reason why they chose Mario for the name of the good guy in Donkey Kong was funny. It's fun to hear details about games you played as a kid and just sort of accepted without thinking about what was really going on. To read about how Super Mario Bros. was the first game t...more
Jeff Ryan explores a topic near and dear to '80s children everywhere: Mario. The book explores all things Mario, from his humble beginnings as a few pixels on an arcade screen to a cash cow for Nintendo. It's a well-researched and intriguing look at the history of the Nintendo corporation, its most influential employees, and its highs and lows throughout the relatively short history of video games.
The book has a lot of sloppy mistakes that should have been caught during the editing process. At...more
The book has a lot of sloppy mistakes that should have been caught during the editing process. At...more
Audiobook.
Fairly enjoyable. Nintendo has some interesting history which I was totally unfamiliar with. This book brought back a lot of memories playing different games over the years. I didn't realize Nintendo's position as the creator of the most creative games, as opposed to just pushing good hardware, but it makes sense. I also didn't realize that Nintendo got it's start with the arcade game Donkey Kong.
The author sprinkles cliches and allusions to pop culture throughout the book -- many of t...more
Fairly enjoyable. Nintendo has some interesting history which I was totally unfamiliar with. This book brought back a lot of memories playing different games over the years. I didn't realize Nintendo's position as the creator of the most creative games, as opposed to just pushing good hardware, but it makes sense. I also didn't realize that Nintendo got it's start with the arcade game Donkey Kong.
The author sprinkles cliches and allusions to pop culture throughout the book -- many of t...more
This is a solid history of Nintendo, but not fantastic. It serves as a good survey of the video game company and it's rise from Japanese cult favorite to world wide video game king. It also does a great job of illustrating the philosophies that make Nintendo the company it is today for better or worse. I do feel that something was lacking though. Part of it may be that Nintendo doesn't allow interviews of it's employees for use in books. I'm sure this prevented Ryan from getting into the nitty g...more
Loved this! I am the perfect audience in that I like reading historical details and I identify so personally with everything after the first chapter as I dearly remember my Atari 2600.
I loved learning more about how Nintendo barely made it the first few years (6 people hand-modifying a failed arcade game into Donkey Kong in a hot warehouse and needing the quarters from the first successful machines to pay to modify more)and how cutting edge something as old and boring as Donkey Kong was in a wo...more
I loved learning more about how Nintendo barely made it the first few years (6 people hand-modifying a failed arcade game into Donkey Kong in a hot warehouse and needing the quarters from the first successful machines to pay to modify more)and how cutting edge something as old and boring as Donkey Kong was in a wo...more
Super Mario by Jeff Ryan was a surprising read about one of the greatest video game icons to ever be created. This book follows the tale of Nintendo through the eyes of its favorite plumber. This book is part business history and part Mario biography. For those looking for just the business history I recommend Nintendo Magic: winning the video game wars. For those interested in a more lighthearted read that still shows how the video game history progressed this is the book for you. This book als...more
A really great Nintendo history written at a crucial time for the company. It's very readable and smartly presented. There are some downsides, though. One: Although the gorgeous minimalistic front design is covetous to collectors and graphic art appreciators, the interior contains zero pictures. Odd for a book about a visually driven medium. Two: There are some sparse grammatical errors in the Kindle edition, at least. Three: The author makes non-video game pop culture references that will disap...more
Apr 10, 2013
Eddy Allen
rated it
4 of 5 stars
·
review of another edition
Shelves:
arts-and-historical
The story of Nintendo's rise and the beloved icon who made it possible.
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape.
The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsui...more
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape.
The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsui...more
Jul 10, 2011
Coranne (The Best Books Ever)
rated it
5 of 5 stars
·
review of another edition
Shelves:
first-reads
I got this book from a giveaway contest at Goodreads. When I signed up for the contest- I honestly got it for my husband. He is the one who is the "gamer". He owns almost every gaming system, competed in the Video Game Championships as a kid, and can become a human encyclopedia for video game facts on a whim. I liked Mario as a kid. We had an NES and a handful of games. I was admittedly never a great video game player. I would lose 100 of Mario's lives to every time I got to the last level of Su...more
For the die-hard Nintendo fan, Super Mario is a must read; for the rest of us, it's better to skim
In his book,Jeff Ryan chronicles Nintendo's history, focusing especially on their Italian plumber mascot (though straying away when the history requires). It is clear Ryan is a superfan, and it is rare that he shares anything but praise for the company, but, given the book's intended audience, this one-sidedness is not necessarily a bad thing. Chock-full with Nintendo facts and stories (Did you know...more
In his book,Jeff Ryan chronicles Nintendo's history, focusing especially on their Italian plumber mascot (though straying away when the history requires). It is clear Ryan is a superfan, and it is rare that he shares anything but praise for the company, but, given the book's intended audience, this one-sidedness is not necessarily a bad thing. Chock-full with Nintendo facts and stories (Did you know...more
Michael Auer's review of Super Mario!
The subject of the essay is two fold. It first comprises of the authors overall content included about the Nintendo of America Organization in its entirety. This includes the completion of the description of Nintendo of America's history. Jeff Ryan, did a fantastic job including everything there is to know about Nintendo... A slight exaggeration yet I truly believe that he packed a lot of information into a 280 page book than most can. Secondly, this essay wi...more
The subject of the essay is two fold. It first comprises of the authors overall content included about the Nintendo of America Organization in its entirety. This includes the completion of the description of Nintendo of America's history. Jeff Ryan, did a fantastic job including everything there is to know about Nintendo... A slight exaggeration yet I truly believe that he packed a lot of information into a 280 page book than most can. Secondly, this essay wi...more
I listened to this on audiobook and Nintendo's origin story made for really interesting opening chapters. Ryan explains Nintendo's various transitions, from a board game company to handheld games to arcade cabinets to home console, with good detail. There are also cool anecdotes, we find out that Kirby is named after the judge in a major lawsuit between Universal and Nintendo over copyright infringement. Unfortunately, as the company's story approaches later consoles like Gamecube and Wii, it's...more
Super fun non-fiction is the best kind. Listening to this reminded me of Ready Player One -- it makes a great non-fiction companion to the awesomeness that is RPO. I also really want to play Super Mario Bros now. I learned quite a bit about Nintendo and the history of gaming consoles. (And I really want a Wii now...I'll wait for the Wii U to hit shelves.)
I do have one problem...Mr Ryan, people DO still use the library. Yes, you can find many answers by doing a Google search, but not always relia...more
I do have one problem...Mr Ryan, people DO still use the library. Yes, you can find many answers by doing a Google search, but not always relia...more
I really enjoyed reading this book. It is not as insightful as Delivering Happiness: A Path to Profits, Passion, and Purpose or Anything You Want: 40 Lessons for a New Kind of Entrepreneur but a great read nonetheless.
This is a story from the outside of Nintendo that focuses more on what they did right than what they did wrong.
This is a story from the outside of Nintendo that focuses more on what they did right than what they did wrong.
There are no discussion topics on this book yet.
Be the first to start one »
Share This Book
No trivia or quizzes yet. Add some now »
“The other [video game] franchises let you experience the adrenaline and horror of war, or deep fantasy worlds, or pro sports. A Mario game lets you pretend to be a middle-aged chubster hopping onto a turtle shell.”
—
3 people liked it
“Trying to attract another underserved audience group—females— brought Super Princess Peach, a game where Peach finally avoids being princess-napped. Bowser kidnaps Mario and Luigi instead, and it's up to her for once to save them. The second-wave feminism lasts as long as it takes Peach to acquire a magical talking parasol. Peach's powers manifest through her emotional states. When she is calm she can heal herself, when she is happy she can fly, when glum she can water plants with her tears, and when angry she literally catches on fire. Using emotions as part of basic game play is a daring concept, and feel free to sub in "insulting" or "outrageous" or "awesome" for "daring." The concept might have been taken more seriously if not for touches like the pink umbrella, and Peach having unlimited lives—core gamers hate being unable to die.”
—
1 person liked it
More quotes…




























Aug 13, 2012 03:08pm
Aug 13, 2012 03:09pm