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3.82 of 5 stars

BradyGames' "Power-Up: How Japanese Video Games Gave the World an Extra Life," by Chris Kohler, is a unique book that gives readers an entertain... read full description


reviews

Sep 19, 2010
Mjhancock rated it: 3 of 5 stars
Kohler investigates the influence that the Japanese industry has had on the video game. He covers most of the expected areas: the beginning rise with arcade games, Miyamoto and the creation of Mario, the JRPG, music games, and Pokemon. On a basic level, I enjoyed the book, and it provided a lot of interesting trivia facts--for example, Kohler recounts how Space Invaders was so popular in Japan that the government had to quadruple production on the 100 yen coin. But I think there were some def More...
Oct 30, 2007
Shanna rated it: 5 of 5 stars
When I first started reading this book, I could not believe that this man had actually written his thesis on video games. But the further I got into the book, I realized how much research had actually gone into each chapter. The chapter on RPG's alone had enough information to be expanded into an entirely new book.

However, the chapter on where to find games in Akihabara seemed to be more like a chapter out of a travel journal.

Even more dissapointing was the chapter on v More...
Jul 30, 2010
Jonah rated it: 4 of 5 stars
Power Up is a fun read. It gives a lot of background into why the visual story telling style from Japan really helped re-ignite video games in America.

It is a little slow in the middle when talking about soundtracks, particularly the section on the Final Fantasy Soundtrack Discography. However, this was the only part of the book where it wasn't a fascinating and enjoyable read to me.

Kohler is an obvious enthusiast who anyone that grew up in the states during the 80's will More...
Dec 12, 2011
Joshua rated it: 4 of 5 stars
Alright, basically pretty basic stuff...basically.
Aug 19, 2008
Adam rated it: 5 of 5 stars
Even though this book read like the author's master's thesis (because in part, it is), his enthusiasm for the subject has a way of overpowering the countless citations.

If you have ever wondered how the video game industry came to be and where it is going, this is book is the best place to start.

It also made me want to hop on a plane to Japan and blow my life's savings on used video games.
Jul 18, 2008
Joshua rated it: 4 of 5 stars
Fantastic for anyone who cares about video games,
as in, really cares about them as an art form with cultural significance.
Maybe it would be interesting if you don't care about video games, but I imagine this is a prerequisite.




Nov 26, 2007
Bill rated it: 4 of 5 stars
Looks interesting, a discussion on how Japanese art & culture have effected the development of video games.
Feb 27, 2008
Kari rated it: 5 of 5 stars
A very good read if you like playing video games.
Feb 11, 2012
Warren rated it: 1 of 5 stars
Feb 09, 2012
Michael rated it: 3 of 5 stars
Feb 03, 2012
Shane rated it: 4 of 5 stars
Jan 03, 2012
Vincenzo rated it: 3 of 5 stars
Dec 30, 2011
Rikki rated it: 3 of 5 stars
Dec 13, 2011
Dreamtinheist marked it as to-read
Dec 06, 2011
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Dec 03, 2011
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Jan 30, 2012
Jan rated it: 4 of 5 stars
Nov 29, 2011
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Oct 29, 2011
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Oct 21, 2011
Ben rated it: 3 of 5 stars
Oct 18, 2011
Joshua rated it: 4 of 5 stars
Sep 16, 2011
Jonathan rated it: 5 of 5 stars
Aug 22, 2011
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Aug 21, 2011
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Aug 17, 2011
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Aug 16, 2011
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Aug 24, 2011
matthew rated it: 1 of 5 stars
Aug 10, 2011
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Aug 08, 2011
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Aug 08, 2011
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