Halo and Philosophy (Popular Culture and Philosophy #59)
by
Luke Cuddy
Since its 2001 launch, Microsoft Game Studio's Halo has provided a virtual separate universe for science fiction first person shooter videogame players. More than 34 million copies of its half dozen versions have been sold and that tally doesn't include the books, comic books, anime, albums, and other spinoffs. Halo sharpens its fans' playing skills, but it has also raises
...moreebook, 288 pages
Published
April 12th 2011
by Open Court Publishing Company
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I suspect I might have gotten more out of this book if I had been an avid Halo player instead of the mother of one. I was, however, able to navigate this book pretty well, and it asked some interesting questions, especially about the nature of identity and of reality itself. I'm glad I read it, and I will give it to my son to read too.
Jan 03, 2013
Christine Welten
rated it
4 of 5 stars
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review of another edition
Shelves:
non-fiction
Dec 07, 2012
Cameron
marked it as to-read
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review of another edition
Shelves:
gaming,
pop-culture-philosophy
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