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Kako nastane strip (The Comic Books #3)

4.27 of 5 stars 4.27  ·  rating details  ·  4,258 ratings  ·  195 reviews
Scott McCloud's Understanding Comics was published in 1993, just as "Comics Aren't Just for Kids Anymore!" articles were starting to appear and graphic novels were making their way into the mainstream, and it quickly gave the newly respectable medium the theoretical and practical manifesto it needed. With his clear-eyed and approachable analysis--done using the same comics ...more
264 pages
Published (first published 2006)
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Mar 25, 2007 Aaron rated it 5 of 5 stars  ·  review of another edition
Recommends it for: Pencilers, Manga-ka, nerds, dorks, geeks, spazzes, dweebs, me
The frustrating thing about how authoritative McCloud is is the fact that he's essentially right about everything. I've read it half-a-dozen times, and I'm doing the chapter exercises, and I'm very angry about how correct he often is.
Scott McCloud propone con Making Comics una visión para aspirantes a profesionales del cómic que ojalá todos leyesen. También sus lectores, ya que proporciona un marco de referencia nada dogmático pero inestimable para comprenderlos y valorarlos. Y lo hace con màs claridad expositiva, espíritu didáctico y modestia que ningún ensayista de cualquier tema que haya leído nunca.

Sólo por esta lección sería obligado, pero además sus reflexiones son acertadas, ¡y sentatas!. Autor de la apreciada y exit
Dec 06, 2010 Eric rated it 5 of 5 stars  ·  review of another edition
Recommends it for: comics artists or fans
Shelves: comics, nonfiction, how-to, art
This is an excellent book for anyone who is interested in making comics, or just learning about the theory behind them.

Scott McCloud lays out the fundamental building blocks and questions behind creating a comic, and covers them in depth. He eschews questions of technical execution and personal style in favor of theory and design.

He covers communication, pacing, framing, and transitions in excellent detail. His chapter on the tools available is more brief, but gives a beginning cartoonist enough
I've always wondered why the master of explaining comics has never achieved the status of master of creating comics. Scott McCloud admits as much in the first few pages of "Making Comics," and I assumed for most of the book that it's a case of "those who can't do teach." If he had the innate ability to put great ideas on paper, maybe he wouldn't have the time (or the ability) to analyze comics so well. Towards the end, though, McCloud mentions another factor that may be holding him back when he ...more
I really enjoy Scott McCloud. He is insightful and funny and his analytic method is always useful in dissection of concept. I find that the conscientious author tends to be the superior author, and for this reason, McCLoud is indispensable.

Another thing that is refreshing about McCloud is that he takes the medium very seriously, and reminds us, as creators, that we have a responsibility to the art to do everything we can with it, and not simply accept the given standards.

In a lot of ways, this b

I'm not going to make comics, but I still find it interesting to read about storytelling. Remember, symmetry means life.

All done. If you liked Understanding Comics, it's pretty much more of the same. Plus he references a ton of indie comics and they're indexed in the back. He also has Reinventing Comics, but that seems to be unpopular, heh.

Alex Ristea
Fantastic, fantastic introductory book to the world of comics. It's told in an easy, conversational style, making for a quick, yet deeply effective read.

In the end, story is story, no matter the medium.

Even though I'm garbage at drawing, I hope this will inform my own writing, or at least make me see the graphic novels I read in a new light.

Although I was never a huge fan of his retro-esque work on the 80s Zot!, Scott McCloud has become – in my eyes – the hero of modern comic book structural theory and analysis. And one heck of an effective writer and artist at conveying the hidden truths of this ever-developing medium, I might add. He is neither condescending nor intellectually ambiguous – despite his evident braininess.

As the author/artist of two earlier ground-breaking works – Understanding and Reinventing Comics (both of which
Sep 06, 2009 Sofia rated it 5 of 5 stars  ·  review of another edition
Recommends it for: Comic book readers and artists
Shelves: graphic-novels, art
Being rather new to the comics world (I only started reading them more steadily last year), I was eager to know more about the medium, and various online searches kept pointing to Understanding Comics The Invisible Art (also by Scott McCloud) as a great starting point. Unfortunately, at the time I set out to buy it it was unavailable, so I settled for this one instead.

I have to say I loved it! It really opened my eyes to a lot of details I was missing, or rather, things that I was aware of on an
Juan Bosco
Si hay algo evidente en los libros que Scott McCloud ha escrito acerca de los cómics es que de verdad ama a ese medio. Este libro parte de los principios, análisis y teoría expuestos por McCloud en Understanding Comics para explicar ahora cómo se hace un cómic.
Desde las ideas abstractas e intuitivas como el ritmo y fluyo de la historia, hasta los aspectos técnicos del dibujo y las herramientas que se usan para crear una página de cómic. Todo explicado de la manera más lógica posible: a través de
Zack Patten
This book was very helpful. It has helped me understand how to properly make a comic. I feel that in reading this I have a better idea on how to do my Graphic Novel final. It is definitely a good read if you want to learn how to make a proper comic.
This book should be retitled as "Making Comics the Scott McCloud way," and he even admits to it. Then again, I suppose one can only teach what one knows, and he has definitely done his homework. Even though it gets a bit ranty at some points, you can tell that McCloud is someone who really and truly cares about his craft, as well as those who are 'drawn' to it.

I don't think that this book is quite as accessible as the others--it presumes a lot of foreknowledge. I found the sections about facial
Truly a masterpiece, this is a one-book non-credit course on exactly the title: Making Comics. Also, the little comic version of Scott is hilarious and inventive in all the bizarre shapes it takes to show and share with us the many elements, styles, shapes, and considerations that go into making comics and graphic novels.
Danielle Freeman
I picked up this book because, as a student of animation, I believe firmly that knowing how comics work and what makes them work is essential to being able to make a good animated film or series. After all, animation as we know it was born of comics. What I discovered in this book was not just a guide to making great comics, but to telling great stories.

In Making Comics, McCloud lays down the fundamentals of storytelling through text and pictures--everything from character design to world buildi
This is ESSENTIAL reading for anyone with an interest in....well, making comics! Though it is also an excellent reference for people with an interest in digging into the mechanics of storytelling in the comic book medium. Like his seminal work "Understanding Comics", McCloud's broad approach to the material and fun, laid-back style makes the concepts that he discusses easily digestable. It also means that many of the concepts he explores - such as pacing and character creation - can be applied t ...more
Ifa Inziati

Nyantai banget bacanya. Ngalir. Tapi nggak melupakan hal esensial yang harus disampaikan. Dibanding sama Understanding Comics yang menurut saya masih terlihat menggurui dan menampilkan banyak statistik (duh, grafik mah taro aja di jurnal ya Bang McCloud hehe) yang ini kece berat. Nggak bikin pusing, buat yang nggak suka komik pun mungkin bakal senang baca ini.

Terus, saya mau kasih poin plus soal tujuan Abangnya (penulisnya, biar sok akrab) bikin buku ini: untuk mengingatkan saya sen
I once wrote a 6-page comic and was blessed to have someone illustrate it. I don't think I'll ever do get involved with such a thing again, but this book is very interesting regardless. The information on emotion is influenced by Dr. Eckman's studies and worth a read all on its own. I can't wait to read Understanding Comics.
Brandon James
This is a great companion piece to Understanding Comics and could very well stand on its own as an introduction to the teachings of Scott McCloud or to the world of comics and graphic novels.

I've always wanted to make comics and dabbled in it when I was much, much younger and this book has lit a fire in me yet again. I probably won't pursue any creation, but I have started to practice drawing again every day. I have also started reading comics again and I believe this book has heightened my crea
Taylor Ellwood
If you want to write comics or create art for comics or do both this book is essential. And if you're a writer of prose, I still recommend this book because it'll help you appreciate writing from a different angle. If you enjoy reading comics books and want to know what happens on the creation end of them, then this book is a must read. There are some excellent ideas, and McCloud does a great job of providing readers a chance to peak behind the curtain and understand what happens when you make c ...more
As McCloud notes, this is not a book about how to draw comics. Rather, it is a book about how to tell stories in comics form. There is very solid writing advice here for anyone who wants to tell stories (including writers of fiction and memoirs), but McCloud does an excellent job of applying this advice to the comics format. The brilliant thing is, he manages to do it in such a broad way that it can be used by anyone who wants to make any type of comic, from mainstream superheroes to manga roman ...more
Jim Kline
This and Scott McCloud's Understanding Comics are must haves for sequential artists. While Understanding Comics can appeal to a broad audience of anyone who enjoys comics, Making Comics will appeal much more to those who, well make comics and other forms of visual storytelling. I'm sure that others, particularly die-hard comics fans, could get a good deal of enjoyment out of this book, I think that artists and other visual storytellers will have a different level of appreciation for it.

Quite si
Michael Scott
Making Comics is a sequel to Scott McCloud's Understanding Comics (by thirteen years): it introduces and discusses the process, the main techniques, and important examples of creating comics, mangas, and graphic novels. Overall, it first sated my appetite for learning how to make comics, than left me wanting more. Easily one of my favorite books on the topic.

Interestingly, the actual making of comics, that is, working with physical tools (from pencil to computer software) and being part of the b
The last of Scott McClouds three books that delve deeply into the ethos of Comic Books, Making Comics is focused more on the actual creation of the works. The first in the series, Understanding Comics, was an exploration of comics as a pop icon, and explained the physics of comics and their storytelling ilk. The second volume, Reinventing comics, was a history of comics, and a predicted future. Making Comics takes the next step for would-be comic creators who, now that they understand all that c ...more
Wilhelm Steiner
'Understanding Comics' is one of the best books made about comics and their process so far, so 'Making Comics' does have a tough competitor.

For me, 'Making Comics' is a really awesome book, but its far less universal then its pre-predecessor. While 'Understanding Comics' was written for everyone who is interested in this visual art, 'Making Comics' has a more narrow audience.

Nonetheless it is a great, inspiring book with lots of information packed in a visually dazzling way and its quite a fun
Making Comics: Storytelling Secrets of Comics, Magna, and Graphic Novels by Scott McCloud is, like his other books on related subjects, basically a non-fiction comic. It's a faintly academic treatment of sequential art using the comics medium itself. This works pretty well, as he's able to literally illustrate his points using his own comics and other drawings on the page. So when he talks about the six different kinds of panel-to-panel transition types, he does so by presenting a comic that use ...more
Greg Pettit
An interesting analysis of creating comics. It's a good starting point for discussing the theory behind comics, but in the end it was just sort of okay.

I am a big fan of McCloud's earlier work, Understanding Comics, and I would enthusiastically recommend that one to everyone, not just comic book readers. This new one, Making Comics, is more of a primer on the creative process behind comics. It doesn't delve as deep and is less thought-provoking. It is also riddled with references to that earlier
Scott McCloud distills Understanding Comics: The Invisible Art down to the bare necessities, the points that are most important for comics creators. He adds in a few technical details, protips, and some inane rambling about genre which could have been excised. Honestly, I do think this book is pretty good, especially if you have read Understanding Comics, but while it starts out strong, it kind of peaks somewhere in the middle, and then drops off HARD at the end. His musings about style and genr ...more
With Making Comics, a book on how to put together your very own Comic Book, Scott McCloud has done it again. This book is the one to get if you are really serious about diving head first into the world of self publishing your own Comic's. Within' the pages here you will get a lot of practical knowledge of how and why certain shots are used and what type of panels to use when telling your stories. Scott goes into the theory of the in's and outs about all thing relating to the meaning behind a pag ...more
This is the third in a series of massive comic books about the art and theory of comic books, following Understanding Comics (1993) and Reinventing Comics (2001). In this book, Mr. McCloud sets out to provide the bedrock principles for making great comics: clarity and communication (including five choices a comic artist must make - moment, frame, image, word, and flow); connecting to readers through character design, facial expressions, and body language; the power of combining words with pictur ...more
I have been on a bit of a graphic novel and comic reading kick lately, raiding the library collections for any titles that sound interesting and devouring them at a rather manic rate. Traditionally, I never really considered myself a comic fan, preferring prose, but something about the elegance of the “artful combination of words and pictures” has really intrigued me. Beginning with autobiographical and other small press comics, I’ve been enjoying more and more graphic novels. Then, thinking bac ...more
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  • Facial Expressions: A Visual Reference for Artists
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  • Framed Ink: Drawing and Composition for Visual Storytellers
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  • The Ten-Cent Plague: The Great Comic-Book Scare and How it Changed America
  • Cartooning: Philosophy and Practice
  • The Artist's Complete Guide to Facial Expression
  • The DC Comics Guide to Inking Comics
Scott McCloud (born Scott McLeod) is an American cartoonist and theorist on comics as a distinct literary and artistic medium.
More about Scott McCloud...

Other Books in the Series

The Comic Books (3 books)
  • Understanding Comics: The Invisible Art
  • Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form
Understanding Comics: The Invisible Art Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form Zot!: The Complete Black-and-White Collection: 1987-1991 Zot! Book 1 Superman: Adventures of the Man of Steel

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“If you just write the kinds of stories you think others will want to read, you'll be competing with cartoonists who are far more enthusiastic for that kind of comic than you are, and they'll kick your ass every time.” 4 likes
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