Kako nastane strip (The Comic Books #3)
Scott McCloud's Understanding Comics was published in 1993, just as "Comics Aren't Just for Kids Anymore!" articles were starting to appear and graphic novels were making their way into the mainstream, and it quickly gave the newly respectable medium the theoretical and practical manifesto it needed. With his clear-eyed and approachable analysis--done using the same comics...more
264 pages
Published
(first published September 1st 2006)
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Mar 25, 2007
Aaron
rated it
5 of 5 stars
·
review of another edition
Recommends it for:
Pencilers, Manga-ka, nerds, dorks, geeks, spazzes, dweebs, me
The frustrating thing about how authoritative McCloud is is the fact that he's essentially right about everything. I've read it half-a-dozen times, and I'm doing the chapter exercises, and I'm very angry about how correct he often is.
Scott McCloud propone con Making Comics una visión para aspirantes a profesionales del cómic que ojalá todos leyesen. También sus lectores, ya que proporciona un marco de referencia nada dogmático pero inestimable para comprenderlos y valorarlos. Y lo hace con màs claridad expositiva, espíritu didáctico y modestia que ningún ensayista de cualquier tema que haya leído nunca.
Sólo por esta lección sería obligado, pero además sus reflexiones son acertadas, ¡y sentatas!. Autor de la apreciada y exit...more
Sólo por esta lección sería obligado, pero además sus reflexiones son acertadas, ¡y sentatas!. Autor de la apreciada y exit...more
Dec 06, 2010
Eric
rated it
5 of 5 stars
·
review of another edition
Recommends it for:
comics artists or fans
This is an excellent book for anyone who is interested in making comics, or just learning about the theory behind them.
Scott McCloud lays out the fundamental building blocks and questions behind creating a comic, and covers them in depth. He eschews questions of technical execution and personal style in favor of theory and design.
He covers communication, pacing, framing, and transitions in excellent detail. His chapter on the tools available is more brief, but gives a beginning cartoonist enough...more
Scott McCloud lays out the fundamental building blocks and questions behind creating a comic, and covers them in depth. He eschews questions of technical execution and personal style in favor of theory and design.
He covers communication, pacing, framing, and transitions in excellent detail. His chapter on the tools available is more brief, but gives a beginning cartoonist enough...more
This is the third in a series of massive comic books about the art and theory of comic books, following Understanding Comics (1993) and Reinventing Comics (2001). In this book, Mr. McCloud sets out to provide the bedrock principles for making great comics: clarity and communication (including five choices a comic artist must make - moment, frame, image, word, and flow); connecting to readers through character design, facial expressions, and body language; the power of combining words with pictur...more
Si hay algo evidente en los libros que Scott McCloud ha escrito acerca de los cómics es que de verdad ama a ese medio. Este libro parte de los principios, análisis y teoría expuestos por McCloud en Understanding Comics para explicar ahora cómo se hace un cómic.
Desde las ideas abstractas e intuitivas como el ritmo y fluyo de la historia, hasta los aspectos técnicos del dibujo y las herramientas que se usan para crear una página de cómic. Todo explicado de la manera más lógica posible: a través de...more
Desde las ideas abstractas e intuitivas como el ritmo y fluyo de la historia, hasta los aspectos técnicos del dibujo y las herramientas que se usan para crear una página de cómic. Todo explicado de la manera más lógica posible: a través de...more
I've always wondered why the master of explaining comics has never achieved the status of master of creating comics. Scott McCloud admits as much in the first few pages of "Making Comics," and I assumed for most of the book that it's a case of "those who can't do teach." If he had the innate ability to put great ideas on paper, maybe he wouldn't have the time (or the ability) to analyze comics so well. Towards the end, though, McCloud mentions another factor that may be holding him back when he...more
Sep 06, 2009
Sofia
rated it
5 of 5 stars
·
review of another edition
Recommends it for:
Comic book readers and artists
Shelves:
graphic-novels,
art
Being rather new to the comics world (I only started reading them more steadily last year), I was eager to know more about the medium, and various online searches kept pointing to Understanding Comics The Invisible Art (also by Scott McCloud) as a great starting point. Unfortunately, at the time I set out to buy it it was unavailable, so I settled for this one instead.
I have to say I loved it! It really opened my eyes to a lot of details I was missing, or rather, things that I was aware of on an...more
I have to say I loved it! It really opened my eyes to a lot of details I was missing, or rather, things that I was aware of on an...more
Making Comics is a sequel to Scott McCloud's Understanding Comics (by thirteen years): it introduces and discusses the process, the main techniques, and important examples of creating comics, mangas, and graphic novels. Overall, it first sated my appetite for learning how to make comics, than left me wanting more. Easily one of my favorite books on the topic.
Interestingly, the actual making of comics, that is, working with physical tools (from pencil to computer software) and being part of the b...more
Interestingly, the actual making of comics, that is, working with physical tools (from pencil to computer software) and being part of the b...more
With Making Comics, a book on how to put together your very own Comic Book, Scott McCloud has done it again. This book is the one to get if you are really serious about diving head first into the world of self publishing your own Comic's. Within' the pages here you will get a lot of practical knowledge of how and why certain shots are used and what type of panels to use when telling your stories. Scott goes into the theory of the in's and outs about all thing relating to the meaning behind a pag...more
After reading Scott McCloud’s Making Comics I have a much deeper appreciation for artists who produce comic books, manga, and graphic novels. There is the story to be told, drawings to illustrate, and dialogue to create… all with style. McCloud, a comic book artist with over twenty years under his belt, has written a guide for aspiring comic book artists in creating their own works – and he has largely done so humorously in comic book form. Discusses unique use of panels to tell a story, tools o...more
I have been on a bit of a graphic novel and comic reading kick lately, raiding the library collections for any titles that sound interesting and devouring them at a rather manic rate. Traditionally, I never really considered myself a comic fan, preferring prose, but something about the elegance of the “artful combination of words and pictures” has really intrigued me. Beginning with autobiographical and other small press comics, I’ve been enjoying more and more graphic novels. Then, thinking bac...more
I've always been a fan of the way Scott McCloud explains things, even if he can occasionally over-simplify. Making Comics is like a grand overview of the thing itself, but it's less about the industry and more about what considerations go into the process as an artist and storyteller. While thIs book is an overview, a bibliography and extensive list of references offer an easy opportunity to delve deeper into almost any subject presented. While I think his discussions on expressin emotions and h...more
May 22, 2012
Kathleen
rated it
5 of 5 stars
·
review of another edition
Shelves:
comics-sequential-art
I was happy to find this- really extensive and covered all the topics I would have thought to include in the subject of "making comics" plus a few more. I think, now this is just a thought here, that what makes McCloud's books such classics is due at least in part to the fact that McCloud's personableness and charm comes through very clear through his work-- you feel like you know him, like he's talking to a friend. He's super un-pretentious and admits from time to time that he isn't 100% sure a...more
'Understanding Comics' is one of the best books made about comics and their process so far, so 'Making Comics' does have a tough competitor.
For me, 'Making Comics' is a really awesome book, but its far less universal then its pre-predecessor. While 'Understanding Comics' was written for everyone who is interested in this visual art, 'Making Comics' has a more narrow audience.
Nonetheless it is a great, inspiring book with lots of information packed in a visually dazzling way and its quite a fun...more
For me, 'Making Comics' is a really awesome book, but its far less universal then its pre-predecessor. While 'Understanding Comics' was written for everyone who is interested in this visual art, 'Making Comics' has a more narrow audience.
Nonetheless it is a great, inspiring book with lots of information packed in a visually dazzling way and its quite a fun...more
Sep 09, 2009
Kris
rated it
5 of 5 stars
·
review of another edition
Recommends it for:
artists who want to create comics
Shelves:
own
Scott McCloud delves into his two decades of comic-creating experience to provide this book of useful insights into the art of making comics. This is not a how-to-draw book; instead, McCloud instructs us in the effects of various storytelling and graphic techniques. He also gives a bit of insight into comic creator culture and comics as a career.
Making Comics is a valuable reference for anyone creating their own comics or wanting to do so. The book seems to make the assumption of intermediate to...more
Making Comics is a valuable reference for anyone creating their own comics or wanting to do so. The book seems to make the assumption of intermediate to...more
A wonderful look at what goes into a comic, from perspective and line to story and style. I learned a lot and gained even more appreciation for an art form that I already respected.
The ebook version is not recommended, however. I read an epub from my library using Overdrive on an iPad and the text was a tad too small to read comfortably. The notes after each chapter were written in McCloud's lettering font and it translated to ALL CAPS ALL THE TIME in the file. Annoying to say the least.
My favor...more
The ebook version is not recommended, however. I read an epub from my library using Overdrive on an iPad and the text was a tad too small to read comfortably. The notes after each chapter were written in McCloud's lettering font and it translated to ALL CAPS ALL THE TIME in the file. Annoying to say the least.
My favor...more
Although I was never a huge fan of his retro-esque work on the 80s Zot!, Scott McCloud has become – in my eyes – the hero of modern comic book structural theory and analysis. And one heck of an effective writer and artist at conveying the hidden truths of this ever-developing medium, I might add. He is neither condescending nor intellectually ambiguous – despite his evident braininess.
As the author/artist of two earlier ground-breaking works – Understanding and Reinventing Comics (both of which...more
As the author/artist of two earlier ground-breaking works – Understanding and Reinventing Comics (both of which...more
Jan 08, 2013
Kevin Soini
rated it
5 of 5 stars
·
review of another edition
Recommends it for:
aspiring cartoonists/ comic artists
This book is so helpful well written that I'll be using it in the curriculum of the self-study MFA program I'm putting together for myself in comics.
McCloud, who admits that he has done much of his drafting by computer for some time, has taught us the philosophy behind graphic storytelling in his well-known previous classic "Understanding Comics." Here the theory is applied, and if you read and emulate carefully enough, you'll be on the way to becoming a comics artist yourself.
I'd definitely ad...more
McCloud, who admits that he has done much of his drafting by computer for some time, has taught us the philosophy behind graphic storytelling in his well-known previous classic "Understanding Comics." Here the theory is applied, and if you read and emulate carefully enough, you'll be on the way to becoming a comics artist yourself.
I'd definitely ad...more
Oct 27, 2011
Sri
rated it
4 of 5 stars
·
review of another edition
Shelves:
comic-graphicnovel-picturebook
Kuliah berikutnya oleh Scott McCloud.
Setelah membaca buku ini jadi tau 'genre'-nya komik. Jadi ngeh kalau komik-komik yang aku sukai sebenarnya yang berasal dari 'kaum' animist dan iconoclast.
Sedangkan untuk komik-komik dari classicist dan formalist, sebenarnya aku kurang suka. Tapi gambarnya biasanya memang luar biasa sehingga mau tak mau harus memberi minimal 4 bintang juga :D. Seperti halnya graphic novel yang baru saja kubaca: The Arrival. Sebenarnya ceritanya biasa saja menurutku. Emosi tid...more
Setelah membaca buku ini jadi tau 'genre'-nya komik. Jadi ngeh kalau komik-komik yang aku sukai sebenarnya yang berasal dari 'kaum' animist dan iconoclast.
Sedangkan untuk komik-komik dari classicist dan formalist, sebenarnya aku kurang suka. Tapi gambarnya biasanya memang luar biasa sehingga mau tak mau harus memberi minimal 4 bintang juga :D. Seperti halnya graphic novel yang baru saja kubaca: The Arrival. Sebenarnya ceritanya biasa saja menurutku. Emosi tid...more
A brilliant book that really has me reconsidering how I view the medium. A friend and I launched our very first comic this year, and this book has been an incredible reference. A lot of Scott McCloud's insights touch on elements that have become intuitive to me as a longtime comic book reader, and his charming style illuminates many of the unspoken rules of the medium. Of course, knowing the rules means knowing the best time to break them, and he has great insights on that as well. Highly recomm...more
Feb 17, 2012
Joseph McGee
rated it
5 of 5 stars
·
review of another edition
Recommended to Joseph by:
Lisa Jahn-Clough
A MUST READ/HAVE for anyone who aspires to either write, draw, or write and draw graphic novels, comics, cartoons, etc. Although I very much enjoyed his first book, "Understanding Comics," I liked this one even better. Together they offer a great one-two punch. This book offers advice and an understanding for any style. McCloud offers an extensive list of resources from which to pursue continued education on the topic, but this book is a great foundation book. Again, an amazing resource for aspi...more
Apr 06, 2009
Greg Pettit
rated it
2 of 5 stars
·
review of another edition
Shelves:
comics,
non-fiction
An interesting analysis of creating comics. It's a good starting point for discussing the theory behind comics, but in the end it was just sort of okay.
I am a big fan of McCloud's earlier work, Understanding Comics, and I would enthusiastically recommend that one to everyone, not just comic book readers. This new one, Making Comics, is more of a primer on the creative process behind comics. It doesn't delve as deep and is less thought-provoking. It is also riddled with references to that earlier...more
I am a big fan of McCloud's earlier work, Understanding Comics, and I would enthusiastically recommend that one to everyone, not just comic book readers. This new one, Making Comics, is more of a primer on the creative process behind comics. It doesn't delve as deep and is less thought-provoking. It is also riddled with references to that earlier...more
Making Comics: Storytelling Secrets of Comics, Magna, and Graphic Novels by Scott McCloud is, like his other books on related subjects, basically a non-fiction comic. It's a faintly academic treatment of sequential art using the comics medium itself. This works pretty well, as he's able to literally illustrate his points using his own comics and other drawings on the page. So when he talks about the six different kinds of panel-to-panel transition types, he does so by presenting a comic that use...more
Read my review of both Understanding Comics and Making Comics at
I passed on the second book in McCloud's "trilogy," Reinventing Comics, because it seemed to be mostly focused on web comics, which I'm not really into. But the guy at my comic shop really recommended it, saying it was more of an overall history of the medium. I went ahead and got it. I guess we'll see.
I passed on the second book in McCloud's "trilogy," Reinventing Comics, because it seemed to be mostly focused on web comics, which I'm not really into. But the guy at my comic shop really recommended it, saying it was more of an overall history of the medium. I went ahead and got it. I guess we'll see.
Feb 02, 2009
Firman Widyasmara
rated it
4 of 5 stars
·
review of another edition
Shelves:
howtosbooks
Satu lagi bukunya Scott McCloud tentang cara membuat komik. Hampir seperti buku pendahulunya, buku ini mencoba mengakrabkan dri dengan pembaca dan menghajar pembaca bahwa membuat komik, membaca komik, ataupun memahami komik itu adalah mudah, mencerdaskan, dan mungkin seringkali membuat pusing. Haha, gimana gak pusing, bahasannya bisa ditarik jauh banget sampai berlembar lembar halaman, dengan konten yang edan, seperti baca textbook visual yang padat tapi menyenangkan.
Reminiscent of Understanding Comics in terms of the structure and the feeling of, well, understanding you get from reading. McCloud has done his homework and it feels like lots of different kinds of storytelling (not just comics) could be learned by reading this. As usual, he makes some pretty broad generalizations and categorizations, so always be armed with your pinch of salt. Nevertheless, the research is massive and well documented, and it feels like an excellent teaching guide, which is wha...more
Scott McCloud hits it out of the park. An excellent follow up to Understanding Comics and Reinventing Comics.It covers some of the same ground as the earlier volumes ,but with many more in depth examples.It makes you rethink how you look at comics,and revels the skill behind comic book storytelling that often seems effortless.Highly recommended..not just for comic book creators,but for anyone interested in telling stories.
This was such a fun book to pick up and read a little bit at a time. I don't know whether or not McCloud recycled much of his material from Understanding Comics (haven't yet read it). I liked the idea and execution of illustrating how to make comics in comic book form. It lets the reader learn about comics in a freer way - through image as well as through text. I'd like to see more text books in comic book form, honestly.
Excellent book on craft, storytelling and *why* visual narrative (of any kind) works. The fact that it's written about comic books, and that McCloud illustrates every principle he espouses just makes this "graphic novel" even better. Highly recommended, as McCloud's lessons about storytelling and communicating emotion in a sequential way are still crucial things for every designer and brand strategist to think about.
An excellent resource for anyone who draws, full of information on tools and techniques. Also, contains excellent recommendations for further reading, broken down by topics, such as using perspective, drawing the figure, drawing anime, and learning to draw human expressions. McCloud also uses examples from female cartoonists- something not all comic drawing books do. Refreshing!
Read it! Its good for you!
Read it! Its good for you!
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Scott McCloud (born Scott McLeod) is an American cartoonist and theorist on comics as a distinct literary and artistic medium.
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