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Well Played 2.0: Video Games, Value and Meaning
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Well Played 2.0: Video Games, Value and Meaning

3.52 of 5 stars 3.52  ·  rating details  ·  27 ratings  ·  2 reviews
Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this ...more
Paperback, 334 pages
Published December 15th 2010 by
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The variety of games covered in this collection is better than the first collection. A good attempt at addressing a variety of games (modern, vintage, online, social, and mobile) is made. Many of the articles, though, still fall far into the reader-response and summaries of games. A few articles, though, are worth noting.

In particular, Bobby Schweizer's "Making and Unmaking Place in The Darkness" provides a good analysis of the game in context of the literary concept of "space making." Less scho
Jorge Albor
I'm in this book, so that's cool, but it's also a great collection of games writing edited by one of my personal heroes in the industry.
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Tabletop: Analog Game Design Well Played 3.0: Video Games, Value and Meaning (Well Played Series, #3) Well Played 1.0: Video Games, Value and Meaning stories in between: narratives and mediums @ play Cross-Media Communications: An Introduction to the Art of Creating Integrated Media Experiences

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