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Language and Learning in the Digital Age

3.71 of 5 stars 3.71  ·  rating details  ·  28 ratings  ·  5 reviews
In the context of moral panics surrounding social media, the internet and video games and concerns over how digital media is affecting the young and their ability to learn and communicate effectively, this book puts forward arguments for how digital media is transforming language, literacy and education.
Paperback, 160 pages
Published March 8th 2011 by Routledge (first published January 1st 2011)
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John Carter McKnight
Quite a good little book: excellent for teaching at the graduate and undergraduate level. A broad range of content and powerful ideas. Gee and Hayes have nuanced their discussion of "passionate affinity spaces" from last year's Women and Gaming to be more coherent and useful, a major development.

The chapters on World of Warcraft and cat health groups are excellent.

The last few chapters seem a little thin and rushed, passing up an opportunity to engage more deeply with digital communications tec
Mar 08, 2013 Joe rated it 3 of 5 stars
Shelves: digital
I find Gee frustrating. He's clearly super-smart, but his writing is very repetitious and he seems to imagine his reader as an earnest middle-schooler. This book has a useful overview of language as a social practice but very little to say, oddly, about digital language use, unless those insights are hidden somewhere in the interminable chapters on gaming.
Nice broad sweeps of the history of human language and learning, up to the digital age. My only regret is that it was over so soon. Went down as fast as an ice tea in the Texas summer. Good refreshment, Gee & Hayes.
Brings up interesting notions about the way digital technologies is changing our cognitive abilities and our use of language. A bit too many hypothetical examples though, and SUPER repetitive.
Andrew Dearborn
It was a good book and the best textbook I have read in Education so far.
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James Gee is a researcher who has worked in psycholinguistics, discourse analysis, sociolinguistics, bilingual education, and literacy. Gee is currently the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. Gee is a faculty affiliate of the Games, Learning, and Society group at the University of Wisconsin–Madison and is a member of the National Academy of Educ ...more
More about James Paul Gee...
What Video Games Have to Teach Us about Learning and Literacy An Introduction to Discourse Analysis: Theory and Method The Anti-Education Era: Creating Smarter Students through Digital Learning Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy Social Linguistics And Literacies: Ideology in Discourses (Critical Perspectives on Literacy and Education)

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