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Intermediate #I13

Adventure Pack 1

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This supplement is a collection of mini-modules suitable for play in existing campaigns or as stand alone adventures. The following adventures are included:

Blood and Laurels
The Circus of Gandolfo
The House of Long Knives
The Lauros Road Bandits
Reign of Triumph
Scavenger Hunt
Sharla's Zoo
Steaks
Terror in Skytumble Tor
To Kill A Kraken
The Weird Woods of Baron Orchid

96 pages, Paperback

First published June 1, 1987

17 people want to read

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Scott Bennie

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Displaying 1 - 2 of 2 reviews
Profile Image for Bret.
315 reviews6 followers
June 11, 2023
This is a book of side quests. Some of them are pretty neat, others... not so much. 1 of them is really bad, but still has a basic concept that is pretty cool.
Profile Image for Ken.
532 reviews6 followers
August 12, 2012
It is curious as to why TSR put this collection of adventures out, seeing as how that was really the job of Dungeon magazine which had just started coming out the previous year. These adventures are of the type TSR was putting out in the late 80s, when they abandoned site-oriented play in favor of plotting and scripting. Unfortunately, most of the adventures in this book I would never run as written because scripting does not translate to enjoyable play, but they do contain some neat ideas here and there. For instance, you've got a mystery for the party to solve as to why a certain restaurant has food tasting SO good, why the freaks at a circus seem so lifelike, or you've got a relatively new concept with the competition between parties style adventure, though Role Aids did this better with their offering, Pinnacle. If none of the adventures were playable and only contained a nugget or two I might use later, this would have gotten 1, maybe 2 stars. However, one adventure To Kill A Kraken stands out from the rest. It is both a mini-campaign setting and great sea voyage adventure, which even runnable as it is, could be fleshed out even more.
Displaying 1 - 2 of 2 reviews

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