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Don't Bother Me Mom -- I'm Learning!
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Don't Bother Me Mom -- I'm Learning!

3.76 of 5 stars 3.76  ·  rating details  ·  38 ratings  ·  10 reviews
The positive guide for parents concerned about their kid's video and computer game-playing.
Paperback, 254 pages
Published March 14th 2006 by Paragon House Publishers (first published March 2006)
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Abraham
Given the title of this book it could very well have turned out to be about the joys of masturbation, but somewhat disappointingly, it’s actually about extolling the educational benefits of gaming. As the title suggests, it’s aimed at concerned parents who are worried about their children's game-playing habits. And of course by “concerned parents” I mean overbearing suburbanite moms with maybe just a little too much time on their hands; the kind of people that are head of the PTA and coach their...more
Kristina
Kristina rated it 3 of 5 stars
Shelves: gaming
The goals of the book seem more within parents reach to accomplish than for teachers. Interesting ideas but schools don't have the budgets to sustain all the new games that come out. Do the games teach real life skills I think after reading this book I would say yes! Do the games teach the standards that schools are being measured by NO!
Mssutter
Easy read, gets the point across that games have value for learning. Aimed at parents as much as educators.
Roxanne
Roxanne rated it 3 of 5 stars
Shelves: homeschooling
Opened the door to a new avenue of family time. I recomend this book to ALL naysayers of video games. Humans love to "figure" things out. Most games provide that type of puzzle for us. I believe that the graphic violence of some games is a bit over the top.
Rikki Prince
The most passionate and convincing argument for why parents shouldn't worry about their kids playing video games. Perfectly pitched for it's target audience (sceptical parents and teachers), but also a fascinating read for anyone else with an interest in video games or education.
Shelly
Shelly rated it 3 of 5 stars
Lots of good information. He discusses ways that kids learn via video games that I would never have thought of.
Julia
Julia rated it 3 of 5 stars
Though still skeptical myself, this book gave great insight for how to understand a child's love of video games and how to make it a positive experience rather than fighting against it.
Bcrane
Bcrane rated it 4 of 5 stars
Recommends it for: yes
Most of the information in this book is not new to me, but there are some interesting perspectives that are good to hear. The real challenge is in how to intigrate this into public schools. The key is that how teachers are allocated (or allowed to allot their) time needs to shift from a blue-collar mentality to a white-collar mentality.
Kelli Johnson
It was an interesting perspective on the positive side of kids playing video games, with an emphasis on how parents can take an active role and the skills a child can actually learn from gaming.
Maureen
Gaming and Literacy. The good, the bad, and the ugly.
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Shelves: education, technology
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Teaching Digital Natives: Partnering for Real Learning Digital Game-Based Learning Digital Brain Gain: The Mind on Technology and the Road to Wisdom Don't Bother Me Mom, I'm Learning

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