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Kharé - Cityport of Traps (Fighting Fantasy: Sorcery! #2)

3.92 of 5 stars 3.92  ·  rating details  ·  213 ratings  ·  6 reviews
Khare, where every doorway and alley may conceal sudden danger - or unexpected help! As a warrior relying on force of arms, or a wizard trained in magic, you must brave the terror of a city built to trap the unwary. You will need all your wits about you to survive the unimaginable horrors ahead and to make sense of the clues which may lead to your success - or to your doom ...more
Published April 7th 2003 by Wizard Books (first published August 30th 1984)
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1984, I think it was, when I picked this book up at a store called "The Book Professor" in Papillion, NE. Truth be told, Mom bought it for me as a consolation for JC Penny not having the Star Wars jersey I wanted in stock. If you haven't figured it out yet, I was a bit of a nerd. But I was a nerd going into regression. The metalhead/punk was, instead, coming out. So this book, being an easily-hideable nerd manual, was perfect. Part solo role playing module (think Tunnels & Trolls), part choo ...more
Michael Kelly
In many respects, Khare - the second instalment in Steve Jackson's mammoth 'Sorcery!' epic - is deserving of five stars. It has real atmosphere and the vast, sprawling city with its weird and dangerous denizens is utterly enthralling.

But I have to deduct a star because it just that little bit too frustrating and difficult to discover all of the information you need in order to open the gate on the far side of the city in order to continue your journey in the next book in the series. This real di
R.M.F Brown
The hardest Fighting Fantasy gamebook I've ever came across.

Anybody who has ever played an FF gamebook, will be familiar with the urge to cheat, to skip ahead a few pages and see if your choice was the correct one (your character using suffering a gruesome death in the process)

The benefit this 'hindsight' brought, was a smooth progression through even the toughest dungeon.

With Cityport, such an option is not available. Almost impossible to solve without cheating, and even then it's no guarant
Dies Irae
Siamo giunti a Kharé, luogo in cui è interamente ambientato il secondo volume della serie. Lo scopo del gioco consiste nell'uscire dall'insidiosa città, ricettacolo della peggiore feccia di Kakhabad. Per farlo dovremo però entrare in possesso dei quattro versi che compongono una formula magica. Ogni quartina è conosciuta da un diverso cittadino di prestigio ma non ci è dato sapere quale. Path-true rigidissimo; basta deviare accidentalmente o non prestare attenzione ai particolari per perdere un ...more
This was an innovative combo of choose your own adventure and RPGs in a cohesive fantasy series. Really loved it as a kid, to the point of contorting my body to roll dice on the floor of the plane in economy on my my way to Wisconsin for Christmas one year. Good fun!
John somers
Have this as part of the Sorcery! boxed set.
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Librarian Note: There is more than one author in the GoodReads database with this name. See this thread for more information.

British game designer, often confused with the American game designer of the same name.

Along with Ian Livingstone, creator of the Fighting Fantasy books.
More about Steve Jackson...

Other Books in the Series

Fighting Fantasy: Sorcery! (4 books)
  • The Shamutanti Hills (Fighting Fantasy: Sorcery!, #1)
  • The Seven Serpents (Fighting Fantasy: Sorcery!, #3)
  • The Crown of Kings (Fighting Fantasy: Sorcery!, #4)
The Warlock of Firetop Mountain (Fighting Fantasy, #1) The Citadel Of Chaos (Fighting Fantasy, #2) House of Hell (Fighting Fantasy, #10) The Shamutanti Hills (Fighting Fantasy: Sorcery!, #1) The Crown of Kings (Fighting Fantasy: Sorcery!, #4)

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