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Rules Compendium (Dungeons & Dragons v.3.5)

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3.85  ·  Rating Details ·  94 Ratings  ·  3 Reviews
The definitive reference guide of Dungeons & Dragons(R) core rules.

Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.

In addi
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Hardcover, 160 pages
Published October 16th 2007 by Wizards of the Coast
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J Leif
Feb 04, 2013 J Leif rated it liked it
Recommends it for: New DMs without a PC
Recommended to J by: Zach
Information is available elsewhere, but not in a format as easily referenced as this. In fact, I believe most of this information is contained within the SRD. Don't pay a lot for this book (anything above five or ten dollars probably isn't worth it) unless you really need the quick reference, PCs. DMs who are just learning or need to brush up on their rule skills would benefit from this book as it's got an A to Z listing of each of the different rules from two-weapon fighting to lighting to ...more
Dan
Apr 01, 2014 Dan rated it really liked it
I didn't read this book all the way through because that's not what it's meant for; this is a reference book which gathers in one place all of the rules needed to run a Dungeons & Dragons (3.5 edition) game. This is not to say that the core rule books and certain expansion (or "splat") books aren't necessary, but by and large this book should suffice when it becomes necessary to confer with the rules at the table. I mean let's face it: the rules for Dungeons & Dragons are expansive -- ...more
Henry
Jan 21, 2009 Henry rated it it was amazing
Shelves: gaming
This book is extremely useful. Everything is so easy to find that this is the only book I must take with me to every game session. From cover to cover, I love every single page!!!
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Chris Sims has played roleplaying games for 30 years, and he has helped produce games for nearly 10. Before he laired in the Seattle exurbs, he was an editor/designer at Wizards of the Coast. There, he worked Duel Masters, Dungeons & Dragons, and Magic: The Gathering.
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