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Unknown Armies

4.4 of 5 stars 4.40  ·  rating details  ·  134 ratings  ·  7 reviews
What will you risk to change the world?

The acclaimed RPG of modern occult intrigue returns in a stunning new hardcover edition. Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass!

We've remixed the book based on the level of campaign you want to play: Street, Global, or

Hardcover, Second Edition, 336 pages
Published June 1st 2002 by Atlas Games,US (first published January 1st 1999)
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I actually read the 1st Edition, authored mainly by John Tynes, but I'm too lazy to put it into the system.

So, the designers who came up with _Mage: The Ascension_ should probably have hung their heads in shame if they ever read this book. It's the only good modern magic system I've ever encountered, in that it ascribes psychologically realistic motivations and consequences into learning and using magic. Just as a piece of writing, this book is gritty, weird, and freakishly imaginative.

Jason Pitre
This is an excellent RPG, with a simple system and versatile setting. The character creation can take almost no time at all with a good ability to customize your character. The learning curve is gentle and the process of learning is great fun.

The two most impressive portions of the book are the section on "killing other characters" and the sanity system. It is true to life, explaining that any balanced individual would be better off running away, giving in, calling the cops or generally doing an
Marcus Morrisey
A very interesting read. The prose style is generally excellent. It is both irreverent and perceptive, although repetitive at times. I rarely find the obligatory interspersed pieces of fiction to be worthwhile reading in game books but I made a point of reading each one here. The vision of the Occult Underground is a fascinating one. The system is complex enough to be useful and robust but simple enough not to take over the story.
My favorite RPG book of all time. It is simply the best written rulebook ever (and the rest of the line is top notch too), I love the system, I love the setting, and I love the authors style in portraying all of it.

UA is a game of "urban fantasy/terror" where magic is real, yes, and things move in the background of our normal world. Aha, you say, another one. Not, not really. This is a game where the biggest magical battles of the world are fought by bums, addicts, and total freaks, because bein
I'd never thought I'd rate so high a 1) horror; 2) RPG manual--as a piece of literature. However, Unknown Armies has impressed (and surprised) me in both departments.

In terms of themes, this must be the first role-playing world, where fighting or trying to kill someone is the most desperate, dangerous or plain stupid course of action you can take. Tellingly, the "Combat" section of the rules starts with "Six Ways to Stop a Fight." I'm hooked already there. (I'm tired, sick and--whaddya know--ske
Jayme Allen
Unknown Armies is an RPG set in a world like ours, but which has an “occult underground,” the weirdness of which was inspired by the novels of Tim Powers, David Lynch films, and Shea and Wilson’s Illuminatus! trilogy. The setting is entirely humanistic, with every “magickal” presence being human, formerly human, or a product of humans. It’s also very post-modern: the power of belief and perception overrules that of any objective reality. As one of the taglines of the game states, “You Did It.” A ...more
Fernando Barrocal
It's an RPG System book, but its concepts, theology and reality world are part of a dark universe that can provide a lot of imaginative stories. I wonder if have been or will be romances on this universe. Looks like Stephen King twisting a John Lennon's fiction.
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Greg Stolze (born 1970) is an American novelist and writer, whose work has mainly focused on properties derived from role-playing games.

Stolze has contributed to numerous role-playing game books for White Wolf Game Studio and Atlas Games, including Demon: the Fallen. Some of Stolze's recent work has been self-published using the "ransom method", whereby the game is only released when enough potent
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