The acclaimed RPG of modern occult intrigue returns in a stunning new hardcover edition. Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass!
We've remixed the book based on the level of campaign you want to play: Street, Global, or...more
More lists with this book...
So, the designers who came up with _Mage: The Ascension_ should probably have hung their heads in shame if they ever read this book. It's the only good modern magic system I've ever encountered, in that it ascribes psychologically realistic motivations and consequences into learning and using magic. Just as a piece of writing, this book is gritty, weird, and freakishly imaginative.
The two most impressive portions of the book are the section on "killing other characters" and the sanity system. It is true to life, explaining that any balanced individual would be better off running away, giving in, calling the cops or generally doing an ...more
Again, this is H's, so I leave the commentary to him:
"Classic modern occult for the late 90s/early 2000s. The same hidden magic world schtick as about 40% of 1990s RPGs only significantly more, balls-the-wall insane."
UA is a game of "urban fantasy/terror" where magic is real, yes, and things move in the background of our normal world. Aha, you say, another one. Not, not really. This is a game where the biggest magical battles of the world are fought by bums, addicts, and total freaks, because bein ...more
In terms of themes, this must be the first role-playing world, where fighting or trying to kill someone is the most desperate, dangerous or plain stupid course of action you can take. Tellingly, the "Combat" section of the rules starts with "Six Ways to Stop a Fight." I'm hooked already there. (I'm tired, sick and--whaddya know--ske ...more
Stolze has contributed to numerous role-playing game books for White Wolf Game Studio and Atlas Games, including Demon: the Fallen. Some of Stolze's recent work has been self-published using the "ransom method", whereby the game is only released when enough potent ...more