James Paul Gee
Author profile
born
April 15, 1948
in San Jose, California, The United States
gender
male
website
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What Video Games Have to Teach Us about Learning and Literacy
— published 2003 — 3 editions |
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An Introduction to Discourse Analysis: Theory and Method
— published 1999 — 12 editions |
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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy
— published 2007 — 2 editions |
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Social Linguistics And Literacies: Ideology in Discourses
— published 1991 — 11 editions |
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Situated Language and Learning: A Critique of Traditional Schooling
— published 2004 — 3 editions |
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Why Video Games Are Good for Your Soul: Pleasure and Learning
— published 2005 |
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New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward
— published 2010 — 3 editions |
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Language and Learning in the Digital Age
by James Paul Gee, Elisabeth R. Hayes — published 2011 — 3 editions |
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Women and Gaming: The Sims and 21st Century Learning
by James Paul Gee, Elisabeth R. Hayes — published 2010 |
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The Social Mind: Language, Ideology, and Social Practice
— published 1992 — 2 editions |
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“Learning is a deep human need, like mating and eating, and like all such needs it is meant to be deeply pleasurable to human beings.”
― James Paul Gee, Why Video Games Are Good for Your Soul: Pleasure and Learning
― James Paul Gee, Why Video Games Are Good for Your Soul: Pleasure and Learning
“An academic discipline, or any other semiotic domain, for that matter, is not primarily content, in the sense of facts and principles. It is rather primarily a lived and historically changing set of distinctive social practices. It is in these practices that 'content' is generated, debated, and transformed via certain distinctive ways of thinking, talking, valuing, acting, and, often, writing and reading.”
― James Paul Gee, What Video Games Have to Teach Us about Learning and Literacy
― James Paul Gee, What Video Games Have to Teach Us about Learning and Literacy
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