Jeff Ryan





Jeff Ryan

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Average rating: 3.64 · 944 ratings · 146 reviews · 6 distinct works · Similar authors
Super Mario: How Nintendo C...
3.72 of 5 stars 3.72 avg rating — 609 ratings — published 2011 — 11 editions
A Man Short: An Insider's T...
0.0 of 5 stars 0.00 avg rating — 0 ratings
Stanier 8 Fs
by
0.0 of 5 stars 0.00 avg rating — 0 ratings
Days of the Week at the Zoo...
0.0 of 5 stars 0.00 avg rating — 0 ratings — published 2008
Blood Lite II: Overbite
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3.62 of 5 stars 3.62 avg rating — 525 ratings — published 2010 — 4 editions
Blood Lite III: Aftertaste ...
by
3.63 of 5 stars 3.63 avg rating — 410 ratings — published 2012 — 4 editions
Examination of Orthopedic a...
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0.0 of 5 stars 0.00 avg rating — 0 ratings — published 2009
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“The other [video game] franchises let you experience the adrenaline and horror of war, or deep fantasy worlds, or pro sports. A Mario game lets you pretend to be a middle-aged chubster hopping onto a turtle shell.”
Jeff Ryan, Super Mario: How Nintendo Conquered America

“Trying to attract another underserved audience group—females— brought Super Princess Peach, a game where Peach finally avoids being princess-napped. Bowser kidnaps Mario and Luigi instead, and it's up to her for once to save them. The second-wave feminism lasts as long as it takes Peach to acquire a magical talking parasol. Peach's powers manifest through her emotional states. When she is calm she can heal herself, when she is happy she can fly, when glum she can water plants with her tears, and when angry she literally catches on fire. Using emotions as part of basic game play is a daring concept, and feel free to sub in "insulting" or "outrageous" or "awesome" for "daring." The concept might have been taken more seriously if not for touches like the pink umbrella, and Peach having unlimited lives—core gamers hate being unable to die.”
Jeff Ryan, Super Mario: How Nintendo Conquered America

“But Zelda was never about plot. Indeed, one's head could explode if all the games were considered one story, since Link is always meeting Zelda and villainous Gannon for the first time. Imagine trying to explain why James Bond has stayed forty years old for forty years, while changing faces and hair color. Better to accept the story as a constant retelling, and don't dwell on continuity matters. Mario has made a cottage industry of jokes about how Bowser had only one playbook—kidnap the princess—and this time it'll work! He's utterly incapable of coming up with any other plan. Aside from that one time he obtained a degree in hotel management.”
Jeff Ryan, Super Mario: How Nintendo Conquered America



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