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Super Mario: How Nintendo Conquered America
— published 2011 — 11 editions |
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A Man Short: An Insider's Tale of TGIFriday's in the 1980s
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Stanier 8 Fs
by Jeff Ryan, George Moon, David Macintosh |
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Days of the Week at the Zoo!: A Turn, Count, and Learn Book
— published 2008 |
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Blood Lite II: Overbite
by Kevin J. Anderson , Joel A. Sutherland (Goodreads Author) , Daniel Pyle (Goodreads Author) — published 2010 — 4 editions |
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Blood Lite III: Aftertaste (Blood Lite, #3; Otherworld Stories, #10.5; The Dresden Files, #6.5)
by Kevin J. Anderson, Jim Butcher (Goodreads Author), J.G. Faherty (Goodreads Author) — published 2012 — 4 editions |
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Examination of Orthopedic and Athletic Injuries, 3rd Edition
by Chad Starkey, Sara D Brown, Jeff Ryan — published 2009 |
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“The other [video game] franchises let you experience the adrenaline and horror of war, or deep fantasy worlds, or pro sports. A Mario game lets you pretend to be a middle-aged chubster hopping onto a turtle shell.”
― Jeff Ryan, Super Mario: How Nintendo Conquered America
― Jeff Ryan, Super Mario: How Nintendo Conquered America
“Trying to attract another underserved audience group—females— brought Super Princess Peach, a game where Peach finally avoids being princess-napped. Bowser kidnaps Mario and Luigi instead, and it's up to her for once to save them. The second-wave feminism lasts as long as it takes Peach to acquire a magical talking parasol. Peach's powers manifest through her emotional states. When she is calm she can heal herself, when she is happy she can fly, when glum she can water plants with her tears, and when angry she literally catches on fire. Using emotions as part of basic game play is a daring concept, and feel free to sub in "insulting" or "outrageous" or "awesome" for "daring." The concept might have been taken more seriously if not for touches like the pink umbrella, and Peach having unlimited lives—core gamers hate being unable to die.”
― Jeff Ryan, Super Mario: How Nintendo Conquered America
― Jeff Ryan, Super Mario: How Nintendo Conquered America
“But Zelda was never about plot. Indeed, one's head could explode if all the games were considered one story, since Link is always meeting Zelda and villainous Gannon for the first time. Imagine trying to explain why James Bond has stayed forty years old for forty years, while changing faces and hair color. Better to accept the story as a constant retelling, and don't dwell on continuity matters. Mario has made a cottage industry of jokes about how Bowser had only one playbook—kidnap the princess—and this time it'll work! He's utterly incapable of coming up with any other plan. Aside from that one time he obtained a degree in hotel management.”
― Jeff Ryan, Super Mario: How Nintendo Conquered America
― Jeff Ryan, Super Mario: How Nintendo Conquered America
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