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  <id>1010096</id>
  <name><![CDATA[Phillip Torrone]]></name>
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  <id type="integer">2383488</id>
  <isbn>0735711771</isbn>
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  <title>
    <![CDATA[Flash Enabled: Flash Design and Development for Devices]]>
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    <![CDATA[For many, interactive Flash content is viewed through a desktop computer connected to the World Wide Web. For a rapidly growing number of developers and users, though, Flash content goes way beyond the PC. In <em>Flash Enabled: Flash Design &amp; Development for Devices</em>, a talented group of leading-edge Flash developers describe how to create compelling Flash content for everything from cell phones to TVs to ATMs and more.<p>Far more than a how-to book on Flash development, <em>Flash Enabled</em> takes the reader by the hand into previously uncharted areas of development. Samples, tutorials, and design rules, tips, and theories spanning more than a dozen chapters explain how to create content for PlayStation2, television, Pocket PC handhelds, and, of course, the Web.<p>The first two sections constitute an introduction to developing Flash content for devices. Discussions on interface design, typography, animation, and game construction are interlaced with sidebars, tips, screen shots, and code examples. Part three details the specifics of creating applications for devices using Flash, and subsequent sections demonstrate how to create content for television and game consoles like PlayStation2.<p>Contemporary developers face a big challenge when creating a Flash movie; making one that plays on every Web browser with every version of the Flash plug-in on every version of both Windows and Mac operating systems is a feat unto itself. Introducing more platforms with their own limitations is enough to send a Flash developer screaming into the woods. However, creating Flash content that can be viewed on more than just a desktop computer opens doors to growth and larger audiences. The authors of <em>Flash Enabled</em> have already started creating for a variety of platforms, and we can benefit from their experience rather than playing a perpetual game of catch-up. <em>--Mike Caputo</em></p></p></p>]]>
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        <name><![CDATA[Phillip Torrone]]></name>
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        <name><![CDATA[Glenn Thomas]]></name>
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    <id>193213</id>
        <name><![CDATA[Branden Hall]]></name>
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  </author>
  </authors>  <published>2002</published>
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        <book>
  <id type="integer">2235136</id>
  <isbn>0201725843</isbn>
  <isbn13>9780201725841</isbn13>
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  <title>
    <![CDATA[Generator and Flash Demystified]]>
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    <![CDATA[Macromedia Generator 2 is the next step for the Web, providing automatically updated, graphically dynamic content. Generator is an ideal solution for companies who need to deliver dynamic, graphical content to customers who require fast downloads and personalized content. Free authoring templates in the development environment allow Flash designers to work with Generator, the dynamic graphics server, to access content from any database and display information graphically. Companies such as Ford, iCast, CBS, and <a rel="nofollow" target="_blank" href="http://FitforAll.com">FitforAll.com</a> have used Generator and Flash to create constantly updated and personalized charts, maps, banners, and headlines.Flash and Generator Demystified is the complete resource for mastering the intricacies of Flash and Generator. Users will learn how to create designs in Flash, create authoring templates, and how to serve them up with Generator. The companion CD contains demo versions of both Generator and Flash, along with sample tutorials, templates, and images.]]>
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    <id>313040</id>
        <name><![CDATA[Mike Chambers]]></name>
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    <average_rating>3.80</average_rating>
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    <author>
    <id>484293</id>
        <name><![CDATA[Chris Wiggins]]></name>
    <image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-U-200x266.jpg]]></image_url>
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    <link><![CDATA[http://www.goodreads.com/author/show/484293.Chris_Wiggins]]></link>
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  </authors>  <published>2001</published>
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