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    <![CDATA[Cocoa® Programming for Mac® OS X (3rd Edition)]]>
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    <![CDATA[<strong>  &lt;P style=&quot;MARGIN: 0px&quot;&gt;The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.  &lt;P style=&quot;MARGIN: 0px&quot;&gt;</strong> &lt;/P&gt;  &lt;P style=&quot;MARGIN: 0px&quot;&gt;“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”&lt;/P&gt;  &lt;P style=&quot;MARGIN: 0px&quot;&gt;—Scott Stevenson, www.theocacao.com&lt;/P&gt;  &lt;P style=&quot;MARGIN: 0px&quot;&gt; &lt;/P&gt;  &lt;P style=&quot;MARGIN: 0px&quot;&gt;“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”&lt;/P&gt;  &lt;P style=&quot;MARGIN: 0px&quot;&gt;—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu&lt;/P&gt;  &lt;P style=&quot;MARGIN: 0px&quot;&gt; &lt;/P&gt;  &lt;P style=&quot;MARGIN: 0px&quot;&gt;“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.” &lt;/P&gt;  &lt;P style=&quot;MARGIN: 0px&quot;&gt;—Kevin H. Spencer, Apple Certified Technical Coordinator&lt;/P&gt;  &lt;P style=&quot;MARGIN: 0px&quot;&gt; &lt;/P&gt;  &lt;P style=&quot;MARGIN: 0px&quot;&gt;If you’re developing applications for Mac OS X, <strong><em><strong>Cocoa® Programming for Mac® OS X, Third Edition,</strong></em></strong> is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.&lt;/P&gt;  &lt;P style=&quot;MARGIN: 0px&quot;&gt; &lt;/P&gt;  &lt;P style=&quot;MARGIN: 0px&quot;&gt;Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.&lt;/P&gt;  &lt;P style=&quot;MARGIN: 0px&quot;&gt; &lt;/P&gt;  &lt;P style=&quot;MARGIN: 0px&quot;&gt;Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.&lt;/P&gt;  &lt;DIV&gt;&lt;/DIV&gt;]]>
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    <![CDATA[Cocoa(R) Programming for Mac(R) OS X (2nd Edition)]]>
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    <![CDATA[There's a reason that a large slice of the open-source movement has defected from running Linux on its laptops to running Mac OS X. The reason is the Unix core that underlies Mac OS X, and the development tools that run on that core. Cocoa makes it easy to create very slick Mac OS X interfaces for software (as well as to create applications in a hurry), and this new edition of <em>Cocoa Programming for Mac OS X</em> does an excellent job of teaching its readers how to put a Cocoa face on top of code (Objective-C code almost exclusively). If you know something about C and/or C++ programming and want to apply your skills to the Mac, this is precisely the book you want.<p>  Author Aaron Hillegass teaches a Cocoa class, and his book reads like a demonstration-driven lecture in a computer lab. That is, the book takes a heavily example-centric approach to its subject, beginning with simple announcement windows and proceeding to cover the more advanced controls and object-oriented features of Cocoa and Objective-C. Throughout, he hops back and forth between descriptions of the goal to be accomplished, listings of the code that does the job, and instructions on how to use the Mac OS X development tools to speed the development process. <em>--David Wall</em><p>  <strong>Topics covered</strong>: How to write software for Mac OS X in Objective-C and, especially, with Cocoa. The new edition shows how to use NSUndoManager, add AppleScript capability to an application, do graphics work with OpenGL, and use Cocoa under Linux using GNUstep. As well, all the basic controls and design patterns are covered.</p></p>]]>
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    <![CDATA[Cocoa(R) Programming for Mac(R) OS X]]>
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    <![CDATA[The most comprehensive guide to developing Cocoa available. For the developer new to Cocoa, it provides an excellent introduction that will lead to success with the world's best object-oriented development tools. Softcover.  ]]>
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    <![CDATA[Advanced Mac OS X Programming (2nd Edition of Core Mac OS X &amp; Unix Programming)]]>
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    <![CDATA[&lt;div&gt;There are several other books on programming for Mac OS X, but none of them comtain explanations of how to leverage the powerful underlying technologies. This book goes down to the real nitty-gritty of multi-threading, interprocess communication, networking, performance tuning, distributed objects, queues, Bonjour, authentication, the keychain, and directory services. The tools are also covered: gcc, gdb, subversion, Shark, and Saturn.&lt;/div&gt;]]>
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    <![CDATA[Core Mac Osx And Unix Programming]]>
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    <![CDATA[This is the first book to introduce programmers to Darwin and the Core Technologies. Without an understanding of how the plumbing works, developers cannot get the best performance and reliability out of their Mac OS X applications. This book provides that knowledge.]]>
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    <![CDATA[Cocoa Programming for Mac OS X, Second edition]]>
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    <![CDATA[&quot;The highly acclaimed introduction to Cocoa-recommended most by experienced Mac OS X developers now updated and expanded. Here's what critics said about the first edition: &quot;Reading this book is the absolute best way to learn how to harness the power of this amazing technology.&quot;<br/>-<strong>Andrew Stone,</strong> President, Stone Design, <a rel="nofollow" target="_blank" href="http://www.stone.com">www.stone.com</a> &quot;Make sure this is the first one you pick up. It's the best book for a beginning Cocoa programmer.&quot;<br/>-From the review on <strong>HyperJeff.net</strong>&amp; &quot;I love this book. The descriptions are clear, the examples logical. Everything a programmer needs to get up to speed on Cocoa.&quot;<br/>-<strong>Dave Mark,</strong> Editor, MacTech Magazine <p>To help programmers develop applications for Mac OS X, Apple is now giving away XCode, Interface Builder, and the Cocoa frameworks-the tools used to create Safari, GarageBand, Mail, and the iApps. <strong><em>Cocoa- Programming for Mac- OS X, Second Edition,</em></strong> will give you a complete understanding of how to use these tremendously powerful tools and frameworks to write full-featured applications for the Mac.</p> <p>Guiding programmers through the key features of Cocoa, this book emphasizes design patterns that enable you to predict the behavior of classes you have never used before. Written in a tutorial format, it takes you step-by-step through the creation of six applications and an Interface Builder palette. Each project introduces several new ideas, and as each concept or technique is discussed, the author, drawing on his own extensive experience, shows you the right way to use it.</p> <p>Updated for Xcode and Mac OS X 10.3, new chapters in this second edition include coverage of OpenGL, AppleScriptability, the undo manager, creating frameworks, and a brief introduction to using GNUstep on Linux.</p><br/><br/>&quot; ]]>
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    <![CDATA[iPhone Programming: The Big Nerd Ranch Guide]]>
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