<?xml version="1.0" encoding="UTF-8"?>
<GoodreadsResponse>
	<Request>
		<authentication>false</authentication>
		    <method><![CDATA[]]></method>
	</Request>
	<author>
  <id>102986</id>
  <name><![CDATA[Katie Salen]]></name>
  <link><![CDATA[http://www.goodreads.com/author/show/102986.Katie_Salen]]></link>
    
  <books start="1" end="6" total="6">
        <book>
  <id type="integer">176698</id>
  <isbn>0262240459</isbn>
  <isbn13>9780262240451</isbn13>
  <text_reviews_count type="integer">9</text_reviews_count>
  <title>
    <![CDATA[Rules of Play: Game Design Fundamentals]]>
  </title>
  <image_url>http://photo.goodreads.com/books/1172443504m/176698.jpg</image_url>
  <small_image_url>http://photo.goodreads.com/books/1172443504s/176698.jpg</small_image_url>
  <link>http://www.goodreads.com/book/show/176698.Rules_of_Play_Game_Design_Fundamentals</link>
  <average_rating>3.75</average_rating>
  <ratings_count>52</ratings_count>
  <description>
    <![CDATA[As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In <em>Rules of Play</em> Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games..    Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like &quot;play,&quot; &quot;design,&quot; and &quot;interactivity.&quot; They look at games through a series of eighteen &quot;game design schemas,&quot; or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.    Written for game scholars, game developers, and interactive designers, <em>Rules of Play</em> is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.]]>
  </description>
<authors>
    <author>
    <id>102986</id>
        <name><![CDATA[Katie Salen]]></name>
    <image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-F-200x266.jpg]]></image_url>
    <small_image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-F-50x66.jpg]]></small_image_url>
    <link><![CDATA[http://www.goodreads.com/author/show/102986.Katie_Salen]]></link>
    <average_rating>3.75</average_rating>
    <ratings_count>52</ratings_count>
    <text_reviews_count>9</text_reviews_count>
  </author>
    <author>
    <id>19655</id>
        <name><![CDATA[Eric Zimmerman]]></name>
    <image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-U-200x266.jpg]]></image_url>
    <small_image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-U-50x66.jpg]]></small_image_url>
    <link><![CDATA[http://www.goodreads.com/author/show/19655.Eric_Zimmerman]]></link>
    <average_rating>3.81</average_rating>
    <ratings_count>72</ratings_count>
    <text_reviews_count>10</text_reviews_count>
  </author>
  </authors>  <published>2003</published>
</book>

        <book>
  <id type="integer">2097222</id>
  <isbn>0971544468</isbn>
  <isbn13>9780971544468</isbn13>
  <text_reviews_count type="integer">0</text_reviews_count>
  <title>
    <![CDATA[Zed 5 / Beyond the Object: The Implications Project]]>
  </title>
  <image_url>http://www.goodreads.com/images/nocover-111x148.jpg</image_url>
  <small_image_url>http://www.goodreads.com/images/nocover-60x80.jpg</small_image_url>
  <link>http://www.goodreads.com/book/show/2097222.Zed_5_Beyond_the_Object_The_Implications_Project</link>
  <average_rating>0.0</average_rating>
  <ratings_count>0</ratings_count>
  <description>
    <![CDATA[The premise of z.5: to look &quot;beyond the object&quot; in order to ask what happens to the things that designers design once these objects enter the public sphere. Beyond an analysis of surface properties, how does an artifact operate culturally, socially, politically? How is it used, by whom, and toward what end? How does it gain meaning and to whom is it meaningful?]]>
  </description>
<authors>
    <author>
    <id>102986</id>
        <name><![CDATA[Katie Salen]]></name>
    <image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-F-200x266.jpg]]></image_url>
    <small_image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-F-50x66.jpg]]></small_image_url>
    <link><![CDATA[http://www.goodreads.com/author/show/102986.Katie_Salen]]></link>
    <average_rating>3.75</average_rating>
    <ratings_count>52</ratings_count>
    <text_reviews_count>9</text_reviews_count>
  </author>
  </authors>  <published>1998</published>
</book>

        <book>
  <id type="integer">2097221</id>
  <isbn>1885801033</isbn>
  <isbn13>9781885801036</isbn13>
  <text_reviews_count type="integer">0</text_reviews_count>
  <title>
    <![CDATA[Semiotics: Pedagogy and Practice (Zed 4)]]>
  </title>
  <image_url>http://www.goodreads.com/images/nocover-111x148.jpg</image_url>
  <small_image_url>http://www.goodreads.com/images/nocover-60x80.jpg</small_image_url>
  <link>http://www.goodreads.com/book/show/2097221.Semiotics_Pedagogy_and_Practice</link>
  <average_rating>0.0</average_rating>
  <ratings_count>0</ratings_count>
  <description>
    <![CDATA[Zed 4 serves as a forum for ideas concerning ways in which semiotics can inform both graphic design theory and practice.]]>
  </description>
<authors>
    <author>
    <id>102986</id>
        <name><![CDATA[Katie Salen]]></name>
    <image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-F-200x266.jpg]]></image_url>
    <small_image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-F-50x66.jpg]]></small_image_url>
    <link><![CDATA[http://www.goodreads.com/author/show/102986.Katie_Salen]]></link>
    <average_rating>3.75</average_rating>
    <ratings_count>52</ratings_count>
    <text_reviews_count>9</text_reviews_count>
  </author>
  </authors>  <published>1997</published>
</book>

        <book>
  <id type="integer">1662038</id>
  <isbn>0971544484</isbn>
  <isbn13>9780971544482</isbn13>
  <text_reviews_count type="integer">0</text_reviews_count>
  <title>
    <![CDATA[Zed 7 / Public + Private]]>
  </title>
  <image_url>http://www.goodreads.com/images/nocover-111x148.jpg</image_url>
  <small_image_url>http://www.goodreads.com/images/nocover-60x80.jpg</small_image_url>
  <link>http://www.goodreads.com/book/show/1662038.Zed_7_Public_Private</link>
  <average_rating>0.0</average_rating>
  <ratings_count>0</ratings_count>
  <description>
    <![CDATA[z.7, guest edited by the Woman's Design Research unit (WD + RU), critically examines notions of gender through the theme of public and private and how it relates to typo/graphic design. The issue takes a humanistic approach to the subject while focusing on the areas of feminist space, sexual politics, propaganda, marginalization, and graphic narratives.]]>
  </description>
<authors>
    <author>
    <id>102986</id>
        <name><![CDATA[Katie Salen]]></name>
    <image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-F-200x266.jpg]]></image_url>
    <small_image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-F-50x66.jpg]]></small_image_url>
    <link><![CDATA[http://www.goodreads.com/author/show/102986.Katie_Salen]]></link>
    <average_rating>3.75</average_rating>
    <ratings_count>52</ratings_count>
    <text_reviews_count>9</text_reviews_count>
  </author>
  </authors>  <published>2000</published>
</book>

        <book>
  <id type="integer">2097223</id>
  <isbn>1885801025</isbn>
  <isbn13>9781885801029</isbn13>
  <text_reviews_count type="integer">0</text_reviews_count>
  <title>
    <![CDATA[Design + Morality (Zed 3)]]>
  </title>
  <image_url>http://www.goodreads.com/images/nocover-111x148.jpg</image_url>
  <small_image_url>http://www.goodreads.com/images/nocover-60x80.jpg</small_image_url>
  <link>http://www.goodreads.com/book/show/2097223.Design_Morality</link>
  <average_rating>0.0</average_rating>
  <ratings_count>0</ratings_count>
  <description>
    <![CDATA[Zed 3 is a result of a query into those things found to be evocative by individuals contemplating issues of morality in relation to the practice of design.]]>
  </description>
<authors>
    <author>
    <id>102986</id>
        <name><![CDATA[Katie Salen]]></name>
    <image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-F-200x266.jpg]]></image_url>
    <small_image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-F-50x66.jpg]]></small_image_url>
    <link><![CDATA[http://www.goodreads.com/author/show/102986.Katie_Salen]]></link>
    <average_rating>3.75</average_rating>
    <ratings_count>52</ratings_count>
    <text_reviews_count>9</text_reviews_count>
  </author>
  </authors>  <published>1996</published>
</book>

        <book>
  <id type="integer">2578849</id>
  <isbn>026269364X</isbn>
  <isbn13>9780262693646</isbn13>
  <text_reviews_count type="integer">0</text_reviews_count>
  <title>
    <![CDATA[The Ecology of Games: Connecting Youth, Games, and Learning (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)]]>
  </title>
  <image_url>http://www.goodreads.com/images/nocover-111x148.jpg</image_url>
  <small_image_url>http://www.goodreads.com/images/nocover-60x80.jpg</small_image_url>
  <link>http://www.goodreads.com/book/show/2578849.The_Ecology_of_Games_Connecting_Youth_Games_and_Learning</link>
  <average_rating>0.0</average_rating>
  <ratings_count>0</ratings_count>
  <description>
    <![CDATA[In the many studies of games and young people's use of them, little has been written about an overall &quot;ecology&quot; of gaming, game design and play--mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners.<br/> <br/> <em>The Ecology of Games</em> (edited by <em>Rules of Play</em> author Katie Salen) aims to expand upon and add nuance to the debate over the value of games--which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.<br/> <br/> <strong>Contributors</strong>:<br/> Ian Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins.]]>
  </description>
<authors>
    <author>
    <id>102986</id>
        <name><![CDATA[Katie Salen]]></name>
    <image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-F-200x266.jpg]]></image_url>
    <small_image_url><![CDATA[http://www.goodreads.com/images/nophoto/nophoto-F-50x66.jpg]]></small_image_url>
    <link><![CDATA[http://www.goodreads.com/author/show/102986.Katie_Salen]]></link>
    <average_rating>3.75</average_rating>
    <ratings_count>52</ratings_count>
    <text_reviews_count>9</text_reviews_count>
  </author>
  </authors>  <published>2007</published>
</book>

      </books>
</author>
</GoodreadsResponse>